• New Horizons on Maelstrom
    Maelstrom New Horizons


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Special Weapons

Doober

Buccaneer
Storm Modder
Pieter (or any of you other modding brains out there),
I'm working on that weapons and merchant level mod and have a question. NPC's seem to be carrying alot of grenades even though grenades are set for NPC not to carry them. Do you know what would be causing this? Yesterday I ran through the Artois quest and 4 people had grenades, it made things pretty impossible.

Here is the code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->itm.skipequip = NO_SPECIALWEAPONED_NPC;<!--c2--></div><!--ec2-->

Is there a reason this isn't working?
 
I suppose there is a reason it isn't working, yes. I just wished I knew what that reason was. The crazy thing is: "Your Trusy Fists" don't seem to be encountered on anyone but the player character anymore, just like they should be. So it <i>is</i> possible. It even works for my own mod. But I don't know HOW!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
I'm guessing it's CCC's auto-assign SWAK weapons to NPCs, which is hardcoded and doesn't check any item properties.
I believe it's in LEnc_Monsters, check for the any TakeNItems or GiveItem2Character lines in the file.
 
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