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    Maelstrom New Horizons


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Stable Build 13 Work In Progress

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Hello all,

It seems that at the moment, we are being pretty close to making a final Build 13 version. I am currently compiling a testversion that includes all mods that will be in Build 13. No additional mods will be added to this version. Only bugfixes will be added. For that, we need testers finding the bugs and people to fix them. Please post here if you want to be a tester or fixer and pick a task on the to-do list. I will then add your name to the task, so people will know it is being worked on.

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit<!--colorc--></span><!--/colorc-->: The file is uploaded and is available from my site. It contains everything that will be in Build 13, except for the talk-to-the-captain mod, which needs to be rid of the crew loss bug first.

<b>IMPORTANT!</b> If you are testing bugs, please report bugs that are not yet on the list on ANOTHER thread; not on this one. There are plenty of threads to post bugs. I will read your report and add the bug to the "bugs to fix" list below.

If you have any other comments, please post here as well.

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><i><b>To-do list for Build 13:</b></i><!--sizec--></span><!--/sizec-->

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Bugs to fix:</b><!--sizec--></span><!--/sizec-->
<b>Major bugs:</b>
- Major crew losses on boardings, even if the ship previously surrendered
- Reputation loss when you do nothing that should cause it
- Nation relations messed up
- "Take all" button doesn't do anything - <!--coloro:#009900--><span style="color:#009900"><!--/coloro-->Fixed by me<!--colorc--></span><!--/colorc-->
<!--coloro:#666666--><span style="color:#666666"><!--/coloro-->- "Auto Buy" button actually SELLS all wheat and rum!<!--colorc--></span><!--/colorc-->
Never mind about this one. I had no crew at the moment, so naturally it didn't buy any food. Who should it buy food for??? My bad. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

<b>Boarding bugs:</b>
- All enemies on some French battleships looked like the standard bunch of sailors. I could not distinguish between the enemy crew and mine
- Ransoming captured captains doesn't work entirely properly; couldn't ransom French captains at Falaise de Fleur, but I COULD ransom a captured pirate captain at Redmond port.

<b>Tutorial bugs:</b>
- During Conceicao tutorial: Malcolm walks to the city gates instead of to the store
- During Conceicao tutorial: After leaving the tavern, Malcolm is not in town anymore
- When finishing a tutorial and entering the worldmap, you are at Oxbay, even if you didn't play the English tutorial

<b>Quest bugs:</b>
- Artois and Nigel quest during the Pirate tutorial
- Artois and Nigel quest when not doing the Pirate tutorial

<b>Location bugs:</b>
- Redmond Port item traders don't have stalls at night, but are still there.
- On the outskirts of some town on Hispaniola, you keep being teleported back where you came from
- No person in the Oxbay tailor's shop
- When you die on one of the new islands, you reawaken at QC

<b>Other bugs:</b>
- No tradebook entries for Turks island
- No Philipsburg entry on the tradebook
- When you hire no crew, it still takes till nightfall to gather them
- Russian characters in dialog and interface files
- On the captured ship interface screen, the enemy captain appears as "dead loser", even though he is captured in the cargo hold
This was being worked on by Pirate_KK. How far have you come?

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Stuff to test:</b><!--sizec--></span><!--/sizec-->
- Tutorials for different nations - <!--coloro:#009900--><span style="color:#009900"><!--/coloro-->Long John Silver<!--colorc--></span><!--/colorc-->
- Locations on the new islands (including fast-travel icons)
- Nation relations (when playing tutorial and when skipping tutorial)
- Reputation loss
- Sea battles (including talk-to-the-captain mod, ransom and gunpowder usage)
- Land battles (including bladedamage mod)

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Other things to do:</b><!--sizec--></span><!--/sizec-->
- Redesign BuildSettings.h to better work together with Inez Dias' frontend program (provided that that program works properly by that time)
- Remove superfluous BuildSettings.h and InternalSettings.h settings
- Make proper documentation for the modpack
- Make a proper installer file
 
Will you change the bit were you buy more crew, because if you look at that but don't buy any the thing that says it has taken until night fall to get the new crew under control still comes up, and it becomes night time.
 
The latest testversion is available from my site. Everything that will be included in Build 13 is included here. I did take out LAi_boarding.c for the time being, so the crew loss bug won't be reintroduced. The talk-to-enemy-captain mod isn't in there yet either. It will be added as soon as that bug is fixed or taken out.
 
On the new islands. All locations on the new islands should be tested to see if they work properly.
 
<!--quoteo(post=149788:date=May 31 2006, 05:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ May 31 2006, 05:48 AM) [snapback]149788[/snapback]</div><div class='quotemain'><!--quotec-->
On the new islands. All locations on the new islands should be tested to see if they work properly.
<!--QuoteEnd--></div><!--QuoteEEnd-->


I presume you mean beaches & such where you can moor your ship, if so I'll check out all the locations & post a detailed report later today.
 
<img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

Ah!! Pieter, when I asked about testing locations you suggested waiting for future Island/town update.....suppose now that tutorials are finished, unless they need more....I'm free again for new subject
 
Thanks for checking that. Can you please also check that all land locations are working? Towns and jungles. We need to find some bug like the one somebody reported where you keep being teleported back where you came from.

To Long John Silver: The AoP towns won't be added to Build 13 and we do need the locations checked, so if you want to work on that, yes please! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<!--quoteo(post=149835:date=May 31 2006, 02:45 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ May 31 2006, 02:45 PM) [snapback]149835[/snapback]</div><div class='quotemain'><!--quotec-->
Thanks for checking that. Can you please also check that all land locations are working? Towns and jungles.


<u>We need to find some bug like the one somebody reported where you keep being teleported back where you came from</u>.




<!--QuoteEnd--></div><!--QuoteEEnd-->


This happens on Antigua

<img src="http://i23.photobucket.com/albums/b395/goldenlab/POTC/Repeat.jpg" border="0" alt="IPB Image" />
 
I'll enlist as a tester!

Please let me know what info you'd like to see about these things:


<i><b>Stuff to test:
- Tutorials for different nations - Long John Silver
- Locations on the new islands (including fast-travel icons)
- Nation relations (when playing tutorial and when skipping tutorial)
- Reputation loss
- Sea battles (including talk-to-the-captain mod, ransom and gunpowder usage)
- Land battles (including bladedamage mod)</b></i>


I'd be more than happy to help out!

H.M.M.
 
To SuoiveD: I'm afraid I don't see what I'm supposed to see on that screenshot. Where's the bug? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

To Capt. H.M. Murdock:

Stuff to test:
- Tutorials for different nations - Long John Silver
The tutorials need to be checked to see if they work. However, Long John Silver already did this.
- Locations on the new islands (including fast-travel icons)
They need to be checked to see if they work.
- Nation relations (when playing tutorial and when skipping tutorial)
THey need to be checked if they are right. Sometimes, they are mesed up, apparently.
- Reputation loss
Sometimes it is said you get rep loss with no apparent reason
- Sea battles (including talk-to-the-captain mod, ransom and gunpowder usage)
Need to be checked for CTDs and other weirdness
- Land battles (including bladedamage mod)
Need to be checked for CTDs. Plus the bladedamage mod neds balancing. Do blades break too often or not often enough?
 
I've checked every location on every Island & on Antigua you keep getting teleported back on the same scene & on Cuba , on Shore 1 you cant access any other scenes on the track going up from the beach.
 
Can you please tell me what location on Antigua? And on Cuba, you can land at the beach, but can't walk anywhere from there?
 
On Cuba on the 1st Shore, you can land on the beach & travel up & down the beach , but when you go up the track in the middle heading away from the beach you stop 3/4 up the track & cant go any further.

On Antigua, sail to Muscetto Cove & go up the track . Go straight through the next 2 locations & then on the 3rd location if you keep taking the left hand track you will keep repeating the same location.
 
I haven't tried tracing it through the code yet, but I suspect reputation loss occurs when one of your officers is swordfighting and the opponent's blade breaks. The officer then gets credited with killing an unarmed person. I have a couple of officers who have been on many boarding parties and are Horror of the High Seas, and I remember reading that your reputation is linked to your officers' rep.

I seem to hear the blade shattering sound at least once every boarding party. This seems excessive.

Hook
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

Avast ye scurvy bilgerats, I be amongst yew yet agin, and be prepared to board either way, so be watchin yer step. I was thinkin Of what SuoiveD be postin here abouts Pieter! and if'n I remember what CCC did on Antigua ( and I have only been there once ) but the paths tak you around in circles.......if yew goes one way they take yew back to the same pathway, and visa versa for the other way.....I don't be thinkin this be a "bug" or "error" I thinks this be deliberate. But I be supposin the only one to answer this acurately would be the master scriptor himself......CCC. Course we have not been blessed with his presence for a small bit......I miss him already!!!!

Also Hook has a point here as well........I always have for quite awhile set your sword breaking mod tew abouts 500 in each settings. And I "DO NOT" have the reputation problems reported here abouts.......never have had them.......so methinks that be some how connected with this new rep loss situation that is being reported.....If the swords break to often then rep loss occurs....if it hapens on a rarer occasion, then nobody notices it........what do you think???
 
I still don't understand why you can possibly get rep loss from killing people whose blade has broken. During boardings, people whose blade breaks are supposed to ALWAYS get their fists. Their fists qualify as a blade as far as the game is concerned, so they simply are not unarmed. However, I did notice some weirdness there recently. It almost seemed as if they didn't get their fists at all, but conintued fighting anyway. They didn't do any damage to me while fighting, nor did I hear the "WHACK" sound you're supposed to hear when somebody's fighting with his fists. That is rather odd, because I KNOW I did code that in and it WAS working properly previously. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
I had a situation yesterday where I was attacked in town with a couple of my officers and two of the attackers lost their swords and I lost mine as well. The officers pretty much ignored the "unarmed" attackers and neither the attackers nor I was able to do any damage with out fists. Not only that, but the "E" key didn't work to put away my weapon (such as it was). I had to exit the game.

I solved the problem by changing the settings to remove the weapons mod and loss of weapons. I'd let you know if the reputation decrease was fixed, but my boarding parties have been getting stuck in the smallest captain's cabin, with no enemies. There's no way to exit that situation. I don't know if it worked properly after I upgraded my ship from a lugger as I haven't tried boarding again yet.

Seems like I wasn't getting these problems with the 23-5-06 version. And while we're at it, did I *really* do a 4 hour download just to get 23 changed text files?? Um, is it possible to have an incremental upgrade for those of us who are not served by broadband?

Hook
 
You couldn't put your fists away? Next time that happens, press the F-key to equip another blade (if you have one). The sole original reason for putting the fists into the game in the first place was to PREVENT that problem from occurring. The problem is, when you don't have any blade equipped, but ARE in fightmode, yuo can't put yor blade away and are thus stuck. Sounds to me as if either the characters don't receive their fists or their fists don't get equipped. If their fists were properly equipped, none of these problems would occur.

I can make a small update, yes, but it takes a rather long time for me to compile all different versions and I have no time for that this week. Also: The more small updates I make, the bigger the risk that people get confused with the installation, or worse, people forget parts and get bugs because the not all required files are present. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
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