• New Horizons on Maelstrom
    Maelstrom New Horizons


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Starting game with 3 ships

Hoboseadog

Sailor Apprentice
Hearts of Oak Donator
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

It's possible to start the game with two or three ships in my fleet instead of the only one?.
I mean how can i do to have such a number of vessels from the beginning? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />


Tks
Maururu !!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
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I don´t know how, but I wonder why you would want more ships? After all, they just take up space that coul be used for captured ships. Officers dito.
 
That's not the reason <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> . I can get tricky vessels (hull, sails, canons and cargo space)
and two pretty officers as Fanielle and the black one <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wub.gif" style="vertical-align:middle" emoid=":wub:" border="0" alt="wub.gif" /> in Oxbay taylor's shop and
i 'd like to have such ships and officers from the beginning for the whole game <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

_______________________________________________________________
 
That will be difficult, Im afraid. You can change the officers stats and skin (so you can hire an officer with, say, Danielle's skin), but I dont think that you can have them at the very beggining. Ill check, but it will be difficult to do that. The boats even more so. You can change your original ship, but because you need officers to captain them, we'll need to find that first. Ill keep researchin' <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
 
Hmm.
Open characters\characters_init.c
find
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Characters[GetMainCharacterIndex()].newloctags = true;<!--c2--></div><!--ec2-->
Add below:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> ref chr;<!--c2--></div><!--ec2-->
Then, add one set of this for each companion you want, replacing:
OFFIC_TYPE with the officer type you want, i.e. OFFIC_TYPE_FIRSTMATE or OFFIC_TYPE_CAPNAVY or OFFIC_TYPE_CAPPIRATE
RANK with how far above the player's rank the officer should be (since this will run on game start (and player starts at 1), if you replace RANK with 9 the officer will be level 10.
NATION with what nation ship you wish (ENGLAND or PIRATE sail the best, SPAIN is good for combat, etc.)
"shipid" with the ID of the ship you want the officer to have (i.e. "frigate_sat")
"shipname" with the name you want the ship to have, i.e. "Justicator"
(Note for those two, make sure you keep the quotes!)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->chr = GetCharacter(FindFreeRandomOfficer());
chr.quest.officertype = OFFIC_TYPE;
LAi_Create_Officer(RANK, &chr);
LAi_NPC_Equip(&chr, 0, true, 0.5);
chr.Dialog.CurrentNode = "hired";
chr.AbordageMode = makeint(1);
chr.nation = NATION;
Ship_CreateForCharacter(&chr, GetShipIndex("shipid"), "shipname");
SetCompanionIndex(&ch, -1, sti(chr.idx));<!--c2--></div><!--ec2-->
 
Thank you NathanKell! I thought someone like you could figure this out. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> Well, I can say I didnt think that this would be possible, but you guys at modding have done it again, and achived the impossible.
 
Wow !!!!!!!!!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
Terriific!!!!!!!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
Great !!!!!!!!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />

Thanks v'ry v'ry v'yr much Nat <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> . U really r NAT "KING" KELL <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> .

Thanks to u "my dreams come true" . I really appreciate it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Hu Kwan they r the gods of the Caribbean <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" />

Let´s gonna've a watered grog mates !!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />



Maururu <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
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Horreur, kaputt !!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
------------------------------------------------------------------------------------
// NK new location tags 04-08-29
Characters[GetMainCharacterIndex()].newloctags = true;
ref chr;
chr = GetCharacter(FindFreeRandomOfficer());
chr.quest.officertype = OFFIC_TYPE_FIRSTMATE;
LAi_Create_Officer(4, &chr);
LAi_NPC_Equip(&chr, 0, true, 0.5);
chr.Dialog.CurrentNode = "hired";
chr.AbordageMode = makeint(1);
chr.nation = PORTUGAL;
Ship_CreateForCharacter(&chr, GetShipIndex("Battleship3_44"), "Sea Hawk");
SetCompanionIndex(&ch, -1, sti(chr.idx));

Characters[GetCharacterIndex("Danielle")].model.animation = "woman";

ReloadProgressUpdate();
-----------------------------------------------------------------------------------------------

I'm doing something wrong (i must to do) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" /> 'cause the game starts in a normal mod
(only one vessel) but the second ship and his officer does not appears
on the "ships' status" screen <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
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I wonder why. Perhaps we need the new little extra bit in that file in a patch. Im sure the answer to the problem lies somewhere in that file. Hopefully, Nathan can help, because Im not much use as a modder.
 
I don't know why, Ho. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />
As i said the game starts in a normal mode. B-12.1 plus Piet's pack is already
installed <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />

_________________________________________________________________
 
I think that this needs to have major bug testing in the labs before people like ourselves screw up our game with them <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Argh.
My fault--I wrote idx instead of index.
Sorry about that. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />

Also, FindFreeRandomOfficer() and LAi_NPC_Equip() don't work quite right before a reinit.
Ooh, and one more thing. Doing it this way means they have no name or model...So let's fix that. Replace "offic_por" with whatever model you want.

So, now, here's the block:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->  ref chr;
 chr = CharacterFromID("Enc_Officer_0");
 chr.quest.officertype = OFFIC_TYPE_FIRSTMATE;
 LAi_Create_Officer(4, &chr);
 //LAi_NPC_Equip(&chr, 0, true, 0.5);
 chr.items.blade1 = 1;
 chr.items.pistol1 = true;
 chr.Dialog.CurrentNode = "hired";
 chr.AbordageMode = makeint(1);
 chr.nation = PORTUGAL;
 chr.randmodel = AppearanceMod_GetModelIndex("Offic_por");
 chr.model = Models[sti(chr.randmodel)].model;
 chr.model.animation = Models[sti(chr.randmodel)].ani;
 chr.model.height = Models[sti(chr.randmodel)].height;
 chr.sex = Models[sti(chr.randmodel)].sex;
 DeleteAttribute(&chr,"randmodel");
 SetRandomNameToCharacter(&chr);
 Ship_CreateForCharacter(&chr, GetShipIndex("Battleship3_44"), "Sea Hawk");
 SetCompanionIndex(&ch, -1, sti(chr.index));<!--c2--></div><!--ec2-->
and duplicate all but the ref chr; when you want more than 1 comp, and also make sure you increment the Enc_Officer number, i.e. for the second companion it will be
chr = CharacterFromID("Enc_Officer_1");

This one I _did_ test, and it works for me.
Again, sorry for the trouble. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />
 
Arrrrgggg!!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
Nope, nothing at all, niente di niente, rien de rien, nada de nada!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
-------------------------------------

// NK new location tags 04-08-29
Characters[GetMainCharacterIndex()].newloctags = true;
ref chr;
chr = CharacterFromID("Enc_Officer_0");
chr.quest.officertype = OFFIC_TYPE_FIRSTMATE;
LAi_Create_Officer(10, &chr);
//LAi_NPC_Equip(&chr, 0, true, 0.5);
chr.items.blade1 = 1;
chr.items.pistol1 = true;
chr.Dialog.CurrentNode = "hired";
chr.AbordageMode = makeint(1);
chr.nation = PORTUGAL;
chr.randmodel = AppearanceMod_GetModelIndex("Fanielle");
chr.model = Models[sti(chr.randmodel)].model;
chr.model.animation = Models[sti(chr.randmodel)].ani;
chr.model.height = Models[sti(chr.randmodel)].height;
chr.sex = Models[sti(chr.randmodel)].sex;
DeleteAttribute(&chr,"randmodel");
SetRandomNameToCharacter(&chr);
Ship_CreateForCharacter(&chr, GetShipIndex("Frigate1"), "Sea Hawk");
SetCompanionIndex(&ch, -1, sti(chr.index));

chr = CharacterFromID("Enc_Officer_1");
chr.quest.officertype = OFFIC_TYPE_FIRSTMATE;
LAi_Create_Officer(10, &chr);
//LAi_NPC_Equip(&chr, 0, true, 0.5);
chr.items.blade1 = 1;
chr.items.pistol1 = true;
chr.Dialog.CurrentNode = "hired";
chr.AbordageMode = makeint(1);
chr.nation = ENGLAND;
chr.randmodel = AppearanceMod_GetModelIndex("ladyinred");
chr.model = Models[sti(chr.randmodel)].model;
chr.model.animation = Models[sti(chr.randmodel)].ani;
chr.model.height = Models[sti(chr.randmodel)].height;
chr.sex = Models[sti(chr.randmodel)].sex;
DeleteAttribute(&chr,"randmodel");
SetRandomNameToCharacter(&chr);
Ship_CreateForCharacter(&chr, GetShipIndex("Corvette2"), "Sea Depredator");
SetCompanionIndex(&ch, -1, sti(chr.index));


Characters[GetCharacterIndex("Danielle")].model.animation = "woman";
---------------------------------------------------------

I don´t know about cheating or modding but perhaps this trick is incompatible
with the european version <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
____________________________________________________________________
 
Oh, I know why again.
No, it's because I'm stupidly _still_ trying to do it in characters init.
The problem is, by doing it _there_, we're doing _before_ all the arrays we need are initialized.

Again, sorry for the trouble--I feel so bad doing this to you _twice_. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

OK, now we'll put it in reinit.c, so it runs /after/ everything else.
Go back to your original characters_init.c
Then, open reinit.c
Find:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->LogsToggle = oldlogs;<!--c2--></div><!--ec2-->
replace with:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ref chr;
    chr = CharacterFromID("Enc_Officer_0");
    chr.quest.officertype = OFFIC_TYPE_FIRSTMATE;
    LAi_Create_Officer(10, &chr);
    LAi_NPC_Equip(&chr, sti(chr.rank), true, 0.5);
    chr.Dialog.CurrentNode = "hired";
    chr.AbordageMode = makeint(1);
    chr.nation = PORTUGAL;
    chr.randmodel = AppearanceMod_GetModelIndex("Fanielle");
    chr.model = Models[sti(chr.randmodel)].model;
    chr.model.animation = Models[sti(chr.randmodel)].ani;
    chr.model.height = Models[sti(chr.randmodel)].height;
    chr.sex = Models[sti(chr.randmodel)].sex;
    facemaker(&chr);
    DeleteAttribute(&chr,"randmodel");
    SetRandomNameToCharacter(&chr);
    Ship_CreateForCharacter(&chr, GetShipIndex("Frigate1"), "Sea Hawk");
    SetCompanionIndex(GetMainCharacter(), -1, sti(chr.index));
    
    chr = CharacterFromID("Enc_Officer_1");
    chr.quest.officertype = OFFIC_TYPE_FIRSTMATE;
    LAi_Create_Officer(10, &chr);
    LAi_NPC_Equip(&chr, sti(chr.rank), true, 0.5);
    chr.Dialog.CurrentNode = "hired";
    chr.AbordageMode = makeint(1);
    chr.nation = ENGLAND;
    chr.randmodel = AppearanceMod_GetModelIndex("ladyinred");
    chr.model = Models[sti(chr.randmodel)].model;
    chr.model.animation = Models[sti(chr.randmodel)].ani;
    chr.model.height = Models[sti(chr.randmodel)].height;
    chr.sex = Models[sti(chr.randmodel)].sex;
    facemaker(&chr);
    DeleteAttribute(&chr,"randmodel");
    SetRandomNameToCharacter(&chr);
    Ship_CreateForCharacter(&chr, GetShipIndex("Corvette2"), "Sea Depredator");
    SetCompanionIndex(GetMainCharacter(), -1, sti(chr.index));
    LogsToggle = oldlogs;<!--c2--></div><!--ec2-->

I have tested this more than once and got no errors at all either time (I must have screwed up testing the last round).
 
Oh, and once you've got it working and saved your new game, take the code out of reinit again, or it will keep doing this again every time you hit reinit (and it will overwrite these folks when it happens!)
 
Starting with 3 ships? I suppose all MOW's and level 40 character and officers too?

Bah, no challenge in that! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />


No worries <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Careful, now. If you put yourself on a high level when your still in the tuatorial deck doesnt work, or at least, its not worth it. You still have a maximum of 40 health no matter what level your on once you leave the tuatorial deck.
 
Hi Nat "King" Kell !!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

Don't Worry man <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
I beg ur pardon i'm stealing ur "golden" time <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> mate <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />

As u said now it's working well..."ashore". I followed step by step ur instructions, but my screen get frozen when shifting from map mode to sea mode <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

BTW: Weeks ago u gave the solution to prevent my crew from easily dying and
i can`t find it anymore in the new PAF pages. Could u please tell me it again?? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

Thanks 2 u very much, merçi beaucoup, mille gracie, muchas gracias. moito obrigado, maururu !!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
__________________________________________________________
 
<!--QuoteBegin-Hoboseadog+May 1 2005, 11:32 PM--><div class='quotetop'>QUOTE(Hoboseadog @ May 1 2005, 11:32 PM)</div><div class='quotemain'><!--QuoteEBegin-->Hi Nat "King" Kell !!!    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

Don't Worry man  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
I beg ur pardon i'm stealing ur "golden" time  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />  mate  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />

As u said now it's working well..."ashore". I followed step by step ur instructions, but  my screen get frozen when shifting from map mode to sea mode  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

BTW: Weeks ago u gave the solution to prevent my crew from easily dying  and
i can`t  find it anymore in the new PAF pages. Could u please tell me it again??    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

Thanks 2 u very much, merçi beaucoup, mille gracie, muchas gracias. moito obrigado, maururu  !!!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
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<div align="right">[snapback]103301[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Perhaps that was from the temporary forum. How many weeks, roughly?
 
I think it was prior to April 1st., before the TF <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
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