JackoWackoSparrow
Landlubber
Greetings.
I've recently installed the build 12 mod (I'll let you folks grind down bugs on build 13 before trying it) and I'd like to know if there's anyway to start with 100 free skill points and 38 ability points.
The idea is to upgrade my character as I see fit, regardless of leveling, because I really just want to enjoy some battles untill "Sea Dogs III" (replace with real name) or Pirates of the Burning Sea comes out and evolve on my own without having to "grind" experience as I'll probably have to do at the latter game. I probably won't even bother with quests.
I've tried adding a naive "ch.skill.freeskill = 100;" and "ch.perks.freepoints = 38" at the characters_init.c file just before "ch.skill.freeskill = sti(ch.rank) * 2; // NK" and "ch.perks.freepoints = sti(ch.rank); // NK" but it didn't worked.
Is there anyway to do this? Here's what my failed attempt looks like:
ch.skill.freeskill = "100";
ch.perks.freepoints = "38";
// ch.skill.freeskill = sti(ch.rank) * 2; // NK
// ch.perks.freepoints = sti(ch.rank); // NK
I've recently installed the build 12 mod (I'll let you folks grind down bugs on build 13 before trying it) and I'd like to know if there's anyway to start with 100 free skill points and 38 ability points.
The idea is to upgrade my character as I see fit, regardless of leveling, because I really just want to enjoy some battles untill "Sea Dogs III" (replace with real name) or Pirates of the Burning Sea comes out and evolve on my own without having to "grind" experience as I'll probably have to do at the latter game. I probably won't even bother with quests.
I've tried adding a naive "ch.skill.freeskill = 100;" and "ch.perks.freepoints = 38" at the characters_init.c file just before "ch.skill.freeskill = sti(ch.rank) * 2; // NK" and "ch.perks.freepoints = sti(ch.rank); // NK" but it didn't worked.
Is there anyway to do this? Here's what my failed attempt looks like:
ch.skill.freeskill = "100";
ch.perks.freepoints = "38";
// ch.skill.freeskill = sti(ch.rank) * 2; // NK
// ch.perks.freepoints = sti(ch.rank); // NK