Hi,
I recently installed Build 12 over a German language version of a rather stable normal PotC.
Now each time i load a game i can walk around, although most of the keys are screwed up, e.g. if i press walk forward i walk back etc.
I can walk in the town but as soon as i change to port the game crashes with an error in engine.exe
If i start a new game i simply get a black screen.
Here are the log files
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<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> ------------------------------------------------------------
-------------------error.log-------------------------------
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COMPILE ERROR - file: characterscharacters_init.c; line: 14
can't load file: charactersinitUsurers.c
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'PathDlgLngExtn' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'g_sTipsPath' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'g_sFaderPic' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'FRA_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'SPA_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'POR_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'HOL_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'RED_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'OX_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'GREEN_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'g_LocLngFileID' not found
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
invalid index -1 [size:128]
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
function 'CanBeUseItem' stack error
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
invalid index -1 [size:128]
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
function 'CanBeUseItem' stack error
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
invalid index -1 [size:128]
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
function 'CanBeUseItem' stack error
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: weatherWhrWeather.c; line: 129
invalid index 16 [size:16]
RUNTIME ERROR - file: weatherWhrWeather.c; line: 129
function 'CreateWeatherEnvironment' stack error
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: shipsships.h; line: 21
invalid index -1 [size:256]
RUNTIME ERROR - file: shipsships.h; line: 21
function 'GetShipByType' stack error
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing
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-------------------compile.log-------------------------------
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Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 17
LoadLocation(ref loc) Falaise_de_fleur_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_shipyard
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_fleur_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 17
reload_island_index = -1
reload_location_index = 4
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_location_03
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_location_03
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
Delete character <Virginie Ruinart> , error teleportation by location: Falaise_de_fleur_location_03 on locator: goto::merchant02
WARNING!!! Item id = error not implemented
ItemLogic: On load location Falaise_de_fleur_location_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemssapphire
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = Falaise_de_fleur_Shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 4
reload_island_index = -1
reload_location_index = 17
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_location_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_shipyard
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_fleur_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 17
reload_island_index = -1
reload_location_index = 4
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_location_03
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_location_03
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
Delete character <Virginie Ruinart> , error teleportation by location: Falaise_de_fleur_location_03 on locator: goto::merchant02
WARNING!!! Item id = error not implemented
ItemLogic: On load location Falaise_de_fleur_location_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemssapphire
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = Falaise_de_fleur_Shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 4
reload_island_index = -1
reload_location_index = 17
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_location_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_shipyard
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_fleur_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 17
reload_island_index = -1
reload_location_index = 4
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_location_03
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_location_03
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
Delete character <Virginie Ruinart> , error teleportation by location: Falaise_de_fleur_location_03 on locator: goto::merchant02
WARNING!!! Item id = error not implemented
WARNING!!! Item id = error not implemented
WARNING!!! Item id = blade1 not implemented
ItemLogic: On load location Falaise_de_fleur_location_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemssapphire
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 4
reload_island_index = -1
reload_location_index = 18
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_location_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_Fleur_store
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_Fleur_store
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_Fleur_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 18
reload_island_index = -1
reload_location_index = 1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_Fleur_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_port_01
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-------------------system.log-------------------------------
-----------------------------------------------------------
-----------------------------------------------------------
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 97377947 ticks.
Can't load texture resourcetexturesLOADINGSTART_LOADING.TGA.tx
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resourcetexturesLOADINGSTART_LOADING.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Unable to open resourcesoundsVOICEFre_m_c_020.wav
Can't load texture resourcetexturesLOADINGSTORE_03.TGA.tx
Can't load texture resourcetexturesLOADINGSTORE_03.TGA.tx
Can't load texture resourcetexturesLOADINGFF_PORT_01.TGA.tx
Can't load texture resourcetexturesLOADINGFF_PORT_01.TGA.tx
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Thx a lot!
I recently installed Build 12 over a German language version of a rather stable normal PotC.
Now each time i load a game i can walk around, although most of the keys are screwed up, e.g. if i press walk forward i walk back etc.
I can walk in the town but as soon as i change to port the game crashes with an error in engine.exe
If i start a new game i simply get a black screen.
Here are the log files
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<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> ------------------------------------------------------------
-------------------error.log-------------------------------
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-----------------------------------------------------------
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COMPILE ERROR - file: characterscharacters_init.c; line: 14
can't load file: charactersinitUsurers.c
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'PathDlgLngExtn' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'g_sTipsPath' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'g_sFaderPic' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'FRA_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'SPA_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'POR_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'HOL_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'RED_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'OX_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'GREEN_COLONY' not found
COMPILE ERROR - file: QUESTSQuest_Messages.h; line: 13
Load warning - variable: 'g_LocLngFileID' not found
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 698
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 713
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 429
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
invalid index -1 [size:200]
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 669
function 'GetBladeMaxLevel' stack error
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 482
Using reference variable without initializing
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
missed attribute: minlevel
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 494
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
missed attribute: bladequality
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 755
no rAP data
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
missed attribute: id
RUNTIME ERROR - file: ITEMSitems_utilite.c; line: 763
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
invalid index -1 [size:128]
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
function 'CanBeUseItem' stack error
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
invalid index -1 [size:128]
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
function 'CanBeUseItem' stack error
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 64
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 64
no rAP data
RUNTIME ERROR - file: reload.c; line: 316
missed attribute: shipberthing
RUNTIME ERROR - file: reload.c; line: 316
no rAP data
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
invalid index -1 [size:128]
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 1051
function 'CanBeUseItem' stack error
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: battle_interfacelandinterface.c; line: 671
Using reference variable without initializing
RUNTIME ERROR - file: weatherWhrWeather.c; line: 129
invalid index 16 [size:16]
RUNTIME ERROR - file: weatherWhrWeather.c; line: 129
function 'CreateWeatherEnvironment' stack error
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: Towntable.c; line: 50
missed attribute: quantity
RUNTIME ERROR - file: Towntable.c; line: 50
no rAP data
RUNTIME ERROR - file: shipsships.h; line: 21
invalid index -1 [size:256]
RUNTIME ERROR - file: shipsships.h; line: 21
function 'GetShipByType' stack error
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing
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-------------------compile.log-------------------------------
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-----------------------------------------------------------xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 17
LoadLocation(ref loc) Falaise_de_fleur_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_shipyard
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_fleur_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 17
reload_island_index = -1
reload_location_index = 4
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_location_03
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_location_03
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
Delete character <Virginie Ruinart> , error teleportation by location: Falaise_de_fleur_location_03 on locator: goto::merchant02
WARNING!!! Item id = error not implemented
ItemLogic: On load location Falaise_de_fleur_location_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemssapphire
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = Falaise_de_fleur_Shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 4
reload_island_index = -1
reload_location_index = 17
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_location_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_shipyard
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_fleur_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 17
reload_island_index = -1
reload_location_index = 4
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_location_03
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_location_03
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
Delete character <Virginie Ruinart> , error teleportation by location: Falaise_de_fleur_location_03 on locator: goto::merchant02
WARNING!!! Item id = error not implemented
ItemLogic: On load location Falaise_de_fleur_location_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemssapphire
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = Falaise_de_fleur_Shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 4
reload_island_index = -1
reload_location_index = 17
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_location_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_shipyard
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_fleur_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 17
reload_island_index = -1
reload_location_index = 4
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_location_03
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_location_03
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
Delete character <Virginie Ruinart> , error teleportation by location: Falaise_de_fleur_location_03 on locator: goto::merchant02
WARNING!!! Item id = error not implemented
WARNING!!! Item id = error not implemented
WARNING!!! Item id = blade1 not implemented
ItemLogic: On load location Falaise_de_fleur_location_03
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemssapphire
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 4
reload_island_index = -1
reload_location_index = 18
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_location_03
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_Fleur_store
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_Fleur_store
WARNING!!! Town name Falaise de Fleur not found
WARNING!!! Town name Falaise de Fleur not found
ItemLogic: On load location Falaise_de_Fleur_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 18
reload_island_index = -1
reload_location_index = 1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_Fleur_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_port_01
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Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 97377947 ticks.
Can't load texture resourcetexturesLOADINGSTART_LOADING.TGA.tx
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resourcetexturesLOADINGSTART_LOADING.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Can't load texture resourcetexturesLOADINGFF_TOWN_02.TGA.tx
Unable to open resourcesoundsVOICEFre_m_c_020.wav
Can't load texture resourcetexturesLOADINGSTORE_03.TGA.tx
Can't load texture resourcetexturesLOADINGSTORE_03.TGA.tx
Can't load texture resourcetexturesLOADINGFF_PORT_01.TGA.tx
Can't load texture resourcetexturesLOADINGFF_PORT_01.TGA.tx
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Thx a lot!