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Strange plague strikes the Caribbean

Parrot or Poodle, which is the better Pirate pet?

  • Parrot, It won't pee on your boots while you sleep

    Votes: 0 0.0%
  • Poodle, It won't crap on ur shoulder(usually)

    Votes: 0 0.0%
  • Neither, I've got a lovely pair of coconuts

    Votes: 0 0.0%

  • Total voters
    0

Unlucky Jack

Landlubber
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> A strange plague has struck with out warning, wiping out all wheat stocks and tainting Rum supplies through out the Caribbean, devestating entire populations of all the major settlements <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />

seriously though: I'm about 800 days into the game(build12) and all of a sudden every town is pennyless and without wheat or rum. The populations have hit zero (according to the "locals"). I've been taking it easy, tooling around and slowly fulfilling the main quest. Haven't had to attack any towns yet, in fact i'm either neutral or friendly with all but the pirates. I'm really just trying to fill out my weapons collection right now. That aside, is there any good reason why the economies of the towns should grind to a halt?

If I reinit (I key), It just sets the wheat,rum and money back to zero. Its the first time this has happened to me in POTC and I've been playing since b4 the builds. any thoughts?
*edit*
I think that somewhere along the way i missed delivery on the subquest from the shop in redmond, could this have caused this?
 
Add the following code to your console, load your game, and hit F12.
Right above the LogIt(...) line, add:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    InitTownTable2(true);

    for(int n=0; n<STORE_QUANTITY; n++)

    {

 FillStoreGoods2(&Stores[n]);

    }

    UpdateAllTowns(true);<!--c2--></div><!--ec2-->
That should reset the towns to starting size and goods.
 
Something gone wrong, but it's possible the way I wrote the code, so it's not really a problem with your game (i.e. it's not a bug per se, just a possible extreme outcome from the logic I used).
 
That happened to me, too. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Too much plunder, not enough gold in the Caribbean! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Thanks, Nathan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Woaw <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> pirates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" /> ...dont you get it... can this be one of events to be happening in the POTC...we can or can we make a mod like having like this plague.....
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->That happened to me, too.   <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />  :cheers   <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Too much plunder, not enough gold in the Caribbean!   <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />  xD:  

Thanks, Nathan!   <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />[/quote]

Weel b4 I apply the code that Nk has supplied , I've decided to see if I can reverse the situation. I think its all based on the available wheat supply so i'm tasking my self with resupplying the towns with plundered wheat and sailors fron the pirates, along with doing runs for the merchants. I certainly hope this isn't all because I refused to help out that cheap captain hanging around the spanish island. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Nathan did suggest that I bring the towns wheat, instead of consuming it all myself, and I DID that... Perhaps your approach will work better than mine; I didn't have much luck with it myself - but then again, I was still bringing in prize ships - I think THAT is where a lot of the town's money goes. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />

Wheat supply is directly tied into the population, and vice versa - more wheat, usually begats more population. Less wheat, ("famine", if you will) and there's less population... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />

Good luck in your efforts - Let us know how it all turns out! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Yeah. If you have the patience, that should work fine. Everything (money, crew available, troops, etc.) is tied to pop, and pop is tied to food.
 
well, it's having a positive effect, however small and slow it maybe. I guess the food growth rate was unable to support my ever hungry fleet topping up everytime it hit port. I've decided to expand my experiment to include attacking a port. Hopefully this tactic will kick start the economy again in the victim town.

I noticed that the towntable file has most of the scalars set at 1.0 so im wondering if these can be tweaked, which direction and if they will have an effect. Any thoughts on the towntable NK?

Oh, BTW. Hitting F12 in game doesn't do much for me, I get a log type message saying the consol is started but not much else.
 
Did you put the above code in your console.c file first?

Re: scalars.
Make a backup first of all files affected by these changes.

Well, you can _try_ setting GROW_FOOD_SCALAR and MIN_FOOD_SCALAR both to 0.0 in towntablec.
Also, open STOREStoreUtilite.c, and find this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if(n < tsize * MIN_FOOD_SCALAR)<!--c2--></div><!--ec2-->
and change it to if(true)

Then wait a month or so ingame, and see what the town pops are then.
 
Actually Nathan, I hadn't placed the consol.c code yet. I wanted to play around with it first and I misunderstood what you were asking, but i'm clear now. It seems that resupplying the islands with wheat allows the pop to grow, however slowly. Whats not happening is any spontanious wheat growth. The pops are merely surviving off the stocks I supply, so it won't be long before they starve again if left on their own.
I'll be returning to the town I ransacked today to see what occured there, as it was without supplys when it was ransacked( made for a really poor booty and a short fight on shore).
Regardless of the results of ransacking, I will try the scalar changes you suggest just for S+G's :Q , 0.0 huh, I would have thought the other way, but you are the Master <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> Thanks for your attention in this matter BTW, I know your a busy swasher <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
*edit*
Ok so I went to Douwesen, the town I sacked, and found disturbing and unexpected results. First off, The town pop was reported as -3, yes thats negative 3. This means it actually owed someone 3 townsfolk. The store was an adventure in itself. I actually had to PAY to transfer wheat, which listed my 400 wheat valued at -26. I payed to give away 60 wheat, after which I gave away another 240 at 0 value.
I think at this point I should clarify that I made no modifications to anything outside of my starting ship when I started this game. Having said that, I think there is evidence here of a compounded math error somewhere. What say Ye?
 
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