So I wanted to do a quick check on the performance of the LoginCharacter function.
Therefore I wanted to kill a street merchant as that makes for quite a good test.
But it didn't go as planned. While I was attacking, the merchant HP kept increasing up to the point where it reached 3000(!):
This went together with the occasional very serious lag in the middle of me attacking; I thought the game was going to crash!
And when I face the merchant, is the guy dead or not?
None of this seems to make ANY sense and definitely didn't use to be like this.
I suspect it is related to @Levis' levelling changes, but how or why, I do not know.
Can somebody else try to confirm this?
I simply:
- Started a new game with Assassin
- Checked the first trader's good so he would actually have some
- Start hacking away and observe the weirdness
Therefore I wanted to kill a street merchant as that makes for quite a good test.
But it didn't go as planned. While I was attacking, the merchant HP kept increasing up to the point where it reached 3000(!):
This went together with the occasional very serious lag in the middle of me attacking; I thought the game was going to crash!
And when I face the merchant, is the guy dead or not?
None of this seems to make ANY sense and definitely didn't use to be like this.
I suspect it is related to @Levis' levelling changes, but how or why, I do not know.
Can somebody else try to confirm this?
I simply:
- Started a new game with Assassin
- Checked the first trader's good so he would actually have some
- Start hacking away and observe the weirdness