I've recently met again some guys I knew who had being playing this game. They had stopped 'because of all thoses tiresome bugs'. I found some of their ideas interesting, so I've decided to post them here :
1) enconters at sea
Currently there are two types of ships for non-pirates Nations : merchant or navy ships. They were suggesting to have three types for each nations, which to say : merchant, military, or corsair.
They would of course have different kind of ships, but different boarding fighters' model as well : the soldiers model would only be for military ships, the corsairs would have pirates-like fighters, and all of them would have nation-related sailors models that would have to be created. I personaly think the boarding models thing is maybe to much work to do for now, but in the future, why not?... Pirates would be only of two types : merchants (very small ships with contraband goods) and corsairs.
2) you as an officer
They told me they would enjoy playing a character who isn't necessary the captain of the ship, like an officer. On sea mode you would control the ship the same way as now, but your status, the other officers dialogs, the things you have to do at land would be different.
In fact for what I've understand it seems that even if they like to have a main character that is a kind of yourself ingame, they would prefer the game to be less egocentric, like if there were really a team onboard - especially if you're playing a pirate ship, in which the captain is elected. That's a bit like what Pieter (and I too!) is expecting from the officers one day, to be more important and to have more scenes of daily life onboard the ship.
3) crew money/your money
A thing they didn't like was that you don't care about your own money (what you earn at the end of the month or when you divide the booty), as you cannot do anything with it ingame. Even when you play cards that's not with your money (the crew should mutiny if you loose all of it!). This money isn't concret, you cannot see it in your inventory, nobody can rob it form you, etc. I recall I had talked about some aspects of that before. For the rest of that post, I'll use the expression 'crew' money' for the money you use every time and 'your money' for the one you personnaly own.
- if you are a merchant and you own your ship : only one type of money, and it's yours. You pay your crew by monthly salary.
- if you are a captain working for a trading/ship owners' company : 'crew money' = the company's money, as the ship. You pay the crew and officers with it, as a monthly salary, you get pay yourself when you've done your job (or at the same time than the rest of the crew?) We can imagine something similar if you're a navy captain.
- if you are a corsair : 'crew money' = the booty + what is necessary for repairing your ship, buying food etc. You have to divide it in a port of the Nation you serve (who gets 1/3, 1/4 or 1/5 of it), between you who gets the biggest part and all the officers and crew on a hierarchical way. (the biggest part for the captain, then the first mate, etc, to the crew mate.)
- if you are a pirate : same way but you can divide it whenever you want and anywhere, but you wouldn't get a huge part - let's say just a double part. Normally wounded crewmen should get more, but that's difficult to code ingame...
So what do you say?
1) enconters at sea
Currently there are two types of ships for non-pirates Nations : merchant or navy ships. They were suggesting to have three types for each nations, which to say : merchant, military, or corsair.
They would of course have different kind of ships, but different boarding fighters' model as well : the soldiers model would only be for military ships, the corsairs would have pirates-like fighters, and all of them would have nation-related sailors models that would have to be created. I personaly think the boarding models thing is maybe to much work to do for now, but in the future, why not?... Pirates would be only of two types : merchants (very small ships with contraband goods) and corsairs.
2) you as an officer
They told me they would enjoy playing a character who isn't necessary the captain of the ship, like an officer. On sea mode you would control the ship the same way as now, but your status, the other officers dialogs, the things you have to do at land would be different.
In fact for what I've understand it seems that even if they like to have a main character that is a kind of yourself ingame, they would prefer the game to be less egocentric, like if there were really a team onboard - especially if you're playing a pirate ship, in which the captain is elected. That's a bit like what Pieter (and I too!) is expecting from the officers one day, to be more important and to have more scenes of daily life onboard the ship.
3) crew money/your money
A thing they didn't like was that you don't care about your own money (what you earn at the end of the month or when you divide the booty), as you cannot do anything with it ingame. Even when you play cards that's not with your money (the crew should mutiny if you loose all of it!). This money isn't concret, you cannot see it in your inventory, nobody can rob it form you, etc. I recall I had talked about some aspects of that before. For the rest of that post, I'll use the expression 'crew' money' for the money you use every time and 'your money' for the one you personnaly own.
- if you are a merchant and you own your ship : only one type of money, and it's yours. You pay your crew by monthly salary.
- if you are a captain working for a trading/ship owners' company : 'crew money' = the company's money, as the ship. You pay the crew and officers with it, as a monthly salary, you get pay yourself when you've done your job (or at the same time than the rest of the crew?) We can imagine something similar if you're a navy captain.
- if you are a corsair : 'crew money' = the booty + what is necessary for repairing your ship, buying food etc. You have to divide it in a port of the Nation you serve (who gets 1/3, 1/4 or 1/5 of it), between you who gets the biggest part and all the officers and crew on a hierarchical way. (the biggest part for the captain, then the first mate, etc, to the crew mate.)
- if you are a pirate : same way but you can divide it whenever you want and anywhere, but you wouldn't get a huge part - let's say just a double part. Normally wounded crewmen should get more, but that's difficult to code ingame...
So what do you say?