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    Maelstrom New Horizons


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surrender

PROGRAM\InternalSettings.h:
Code:
#define SURR_GLOBAL_SCL                0.04        // FLOAT - Ships will surrender if damage or crew morale become critical
// 0.0 : Stock PotC, no surrenders
// 0.01 - 0.5 : The higher that value the faster ships surrender
 
I think you need these for that:
Code:
// Surrender scalars _for in boarding process_, NOT for on sea
#define SURRENDER_SCL_POW            0.4            // FLOAT - (no description)
#define SURRENDER_SCL_ADD            -0.2        // FLOAT - (no description)
#define SURRENDER_SCL_COEFF            0.5            // FLOAT - (no description)
#define SURRENDER_SCL_MIN            0.9            // FLOAT - (no description)
#define SURRENDER_SCL_MAX            1.75        // FLOAT - (no description)
But what each of those controls, I do not know.
 
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