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Fixed Swearing in church

Grey Roger

Sea Dog
Staff member
Administrator
Storm Modder
"Stop blaspheming in the house of our Lord!"
"Really? And what will happen if I say some more? Oh, for example: Devil!"

What will happen is nothing. That's because "God_hit_us" is defined in "PROGRAM\Storyline\standard\quests\quests_reaction.c", where it won't do much good if you're doing "Strange Things Going On" while playing a different storyline. (It's also needed for one of the cases in "DIALOGS\Enc_walker.c" where you've just triggered one of the Thiefbuster traps.)

So here is "quests_common.c" with "God_hit_us" added, and "quests_reaction.c" for "standard" with "God_hit_us" commented out (so that it can be easily uncommented and reactivated if there is any problem). Copy these into place and be properly chastised. :D
 

Attachments

  • quests_common.c
    184.2 KB · Views: 82
  • quests_reaction.c
    350.6 KB · Views: 80
Ah, another piece of sidequest code that didn't escape the clutches of the Standard Storyline, eh?
Nice catch! Placing it in quests_common.c is quite safe, so it can be deleted from the Standard Storyline altogether.
Will do that tonight when I add this into my game. :yes
 
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