• New Horizons on Maelstrom
    Maelstrom New Horizons


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tailor mod

well it should be an option, mabey it could be added in the build 13 mod <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Technicaly its a matter of adding every model toTailor mod code,but ye would have one helluva long list to scroll through te find what ye want <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
well i was thinkin puttin em in groups like anything that has to do with pirate in one group and anything that has to do with sailor in another one
 
Nathan Kell once wanted to change the tailor's shops working in such a way, but he never got to it before he left. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
If you want all tailors to have all models:
Open Notepad.
Open the file (Your POTC Folder)\PROGRAM\DIALOGS\Tailor_dialog.c
Find section:

code: if(DEBUG)
{
PChar.AppearanceMod.ClothierModel = NPChar.model;


Replace DEBUG with " true ":

code: if(true)
{
PChar.AppearanceMod.ClothierModel = NPChar.model;



Then load your game and talk to the tailor. Choose the last option ("Don't show me the average stock...").
Then you can cycle through all models.

______________________________________________________________

Saluti!! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=155870:date=Jul 30 2006, 11:20 AM:name=Hoboseadog)--><div class='quotetop'>QUOTE(Hoboseadog @ Jul 30 2006, 11:20 AM) [snapback]155870[/snapback]</div><div class='quotemain'><!--quotec-->
If you want all tailors to have all models:
Open Notepad.
Open the file (Your POTC Folder)\PROGRAM\DIALOGS\Tailor_dialog.c
Find section:

code: if(DEBUG)
{
PChar.AppearanceMod.ClothierModel = NPChar.model;


Replace DEBUG with " true ":

code: if(true)
{
PChar.AppearanceMod.ClothierModel = NPChar.model;



Then load your game and talk to the tailor. Choose the last option ("Don't show me the average stock...").
Then you can cycle through all models.

______________________________________________________________

Saluti!! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->


thanks mate <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Warning: I believe that does cause a problem with the animation, because the animation for the appropriate models doesn't get set properly. Try using a female model that way while you were using a male one previously. Does that work properly?
 
<!--quoteo(post=156091:date=Aug 1 2006, 05:42 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 1 2006, 05:42 AM) [snapback]156091[/snapback]</div><div class='quotemain'><!--quotec-->
Warning: I believe that does cause a problem with the animation, because the animation for the appropriate models doesn't get set properly. Try using a female model that way while you were using a male one previously. Does that work properly?
<!--QuoteEnd--></div><!--QuoteEEnd-->


um.... seems to be working just find but it you use the dead monkey skin, it kinda slides while walking and ramdomly lays down, oh and you cant draw a sword or whatever the thing has
 
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