• New Horizons on Maelstrom
    Maelstrom New Horizons


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The game just turn off

papo12

Landlubber
I installed the game and the mod and patch 5. All its good but i got 2 problems, 1: its about the low fps... why my fps its so low? i got a good computer so it should be fine but its not. 2: the game crashes or just turn off by him self. For example i go to new game and choose the new horizontals storyline and when it load the game it just turn off and i back to desktop. why it happends?
system: Windows XP SP2
potc game
the full verision of the mod and patch 5
something i miss?


Compile:
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 746
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 641 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
==> BuildSettings: New settings applied
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: start NPC init
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1463::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 746
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 641 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
Gauging: preprocessor
InitModels: Total number of models: 613
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: FBQ
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: load mch in first
Made change of cabin and deck parameters for Lugger1
!!! Reload to 659
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
Gauging: done load mch in first
Started with tutorial.

system:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 702292644 ticks.
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Can't load texture resource\textures\.tx

error:
RUNTIME ERROR - file: interface\option_sl.c; line: 18
missed attribute: len
RUNTIME ERROR - file: interface\option_sl.c; line: 18
no rAP data
 
Firstly, when installing Beta 1 Full, did you install either SwiftShader or ENB graphics enhancements?
SwiftShader is for computers with Intel On-board graphics chips, so unless you have one like that, this isn't required.
If you installed it unnecessarily, it can slow down the FPS, especially if you also installed ENB. Note that ENB should be fine on decent computers.

If this is the case, you need to re-install the full version plus the patch, without SwiftShader.

Secondly, did you run 'Rename.bat' after the Patch 5 installation? It is found in the main game folder, and can cause problems if you ignore it.

I hope one or both of these can help you out. :doff
 
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