I really know that you meant well. Perhaps for modders it makes perfect sense but to me it just looks like a confusing mess.
//-------------------------------------------------------------------O----------------SKILL ITEM SETTINGS----------------O--------------------------
// GENERAL: ItemIndex picIndex Price |numneeded leader accuracy repair sneak| skiptrade
// | itmID modelID | rare | | |stack | fencing | cannons | defense | | | skiprand
// | | | picTexture | | MinLevel | indian| | |hidden | | sailing | grapple | commerce| | | skipequip
//-----------|--|------------|----------|---|----|-----|-----|----|--O-|--|--|----|---|---|---|---|---|---|---|---|---|--O--|-|-|-skipsell----------
// JEWELERY:
//--------------------------------------------------------------------------------------------------------------------------------------------------
n = InitItem(n,"jewelry1", "sapphire", 2, 1, 0.10, 1, 800, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,0,0,0);// Sapphire // - skill item
n = InitItem(n,"jewelry2", "diamond", 2, 2, 0.02, 4, 5000, 0, 1, 1, 0, +1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Diamond // + skill item
n = InitItem(n,"jewelry3", "ruby", 2, 3, 0.10, 1, 1000, 0, 1, 1, 0, 0, +1, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Ruby // + skill item
n = InitItem(n,"jewelry4", "emerald", 2, 4, 0.10, 3, 1500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, +1, 0, 0, 0,0,0,0);// Emerald // + skill item
n = InitItem(n,"jewelry5", "", 2, 5, 0.02, 2, 4000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gold Nugget
n = InitItem(n,"jewelry6", "", 2, 6, 0.10, 1, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Silver sapphire ring
n = InitItem(n,"jewelry7", "", 2, 7, 0.10, 1, 1250, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gold emerald ring
n = InitItem(n,"jewelry8", "", 2, 8, 0.20, 1, 500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +1, 0,0,0,0);// Lucky Ring // + skill item
n = InitItem(n,"jewelry9", "", 2, 9, 0.20, 1, 400, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +1, 0,0,0,0);// Bronze Cross // + skill item
n = InitItem(n,"jewelry10","", 2, 10, 0.10, 4, 2000, 0, 1, 1, 0, 0, 0, 0, 0, 0, +1, 0, 0, 0, 0, 0,0,0,0);// Gold sapphire ring // + skill item
n = InitItem(n,"jewelry11","pearlbig", 2, 11, 0.10, 3, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Large pearl
n = InitItem(n,"jewelry12","pearlsmall",2, 12, 0.20, 3, 500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Small pearl
n = InitItem(n,"jewelry13","", 2, 13, 0.10, 4, 2000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Silver Brooch
n = InitItem(n,"jewelry14","", 2, 14, 0.05, 2, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gold Brooch
n = InitItem(n,"jewelry15","", 2, 15, 0.05, 2, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Emerald Pendant
n = InitItem(n,"jewelry16","", 2, 16, 0.05, 2, 500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gem necklace
The problems is no matter if I have word wrap on or off it's to hard to tell what numbers go with what. There are no real colums, it's difficult to read, I end up spending a great deal of time trying to compare the old one to the new one to get a grasp on what the heck was or was not changed. I'm not trying to hurt anybody's feeling but this is NOT something I want to use. The old way may have seemed very long and you had to scroll to find things, but once you did find it adding or adjusting things was a snap.
LOL this is to funny. when posted it seems to align the test. Wish it was like that in the real file.
//-------------------------------------------------------------------O----------------SKILL ITEM SETTINGS----------------O--------------------------
// GENERAL: ItemIndex picIndex Price |numneeded leader accuracy repair sneak| skiptrade
// | itmID modelID | rare | | |stack | fencing | cannons | defense | | | skiprand
// | | | picTexture | | MinLevel | indian| | |hidden | | sailing | grapple | commerce| | | skipequip
//-----------|--|------------|----------|---|----|-----|-----|----|--O-|--|--|----|---|---|---|---|---|---|---|---|---|--O--|-|-|-skipsell----------
// JEWELERY:
//--------------------------------------------------------------------------------------------------------------------------------------------------
n = InitItem(n,"jewelry1", "sapphire", 2, 1, 0.10, 1, 800, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,0,0,0);// Sapphire // - skill item
n = InitItem(n,"jewelry2", "diamond", 2, 2, 0.02, 4, 5000, 0, 1, 1, 0, +1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Diamond // + skill item
n = InitItem(n,"jewelry3", "ruby", 2, 3, 0.10, 1, 1000, 0, 1, 1, 0, 0, +1, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Ruby // + skill item
n = InitItem(n,"jewelry4", "emerald", 2, 4, 0.10, 3, 1500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, +1, 0, 0, 0,0,0,0);// Emerald // + skill item
n = InitItem(n,"jewelry5", "", 2, 5, 0.02, 2, 4000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gold Nugget
n = InitItem(n,"jewelry6", "", 2, 6, 0.10, 1, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Silver sapphire ring
n = InitItem(n,"jewelry7", "", 2, 7, 0.10, 1, 1250, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gold emerald ring
n = InitItem(n,"jewelry8", "", 2, 8, 0.20, 1, 500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +1, 0,0,0,0);// Lucky Ring // + skill item
n = InitItem(n,"jewelry9", "", 2, 9, 0.20, 1, 400, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +1, 0,0,0,0);// Bronze Cross // + skill item
n = InitItem(n,"jewelry10","", 2, 10, 0.10, 4, 2000, 0, 1, 1, 0, 0, 0, 0, 0, 0, +1, 0, 0, 0, 0, 0,0,0,0);// Gold sapphire ring // + skill item
n = InitItem(n,"jewelry11","pearlbig", 2, 11, 0.10, 3, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Large pearl
n = InitItem(n,"jewelry12","pearlsmall",2, 12, 0.20, 3, 500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Small pearl
n = InitItem(n,"jewelry13","", 2, 13, 0.10, 4, 2000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Silver Brooch
n = InitItem(n,"jewelry14","", 2, 14, 0.05, 2, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gold Brooch
n = InitItem(n,"jewelry15","", 2, 15, 0.05, 2, 1000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Emerald Pendant
n = InitItem(n,"jewelry16","", 2, 16, 0.05, 2, 500, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0);// Gem necklace
The problems is no matter if I have word wrap on or off it's to hard to tell what numbers go with what. There are no real colums, it's difficult to read, I end up spending a great deal of time trying to compare the old one to the new one to get a grasp on what the heck was or was not changed. I'm not trying to hurt anybody's feeling but this is NOT something I want to use. The old way may have seemed very long and you had to scroll to find things, but once you did find it adding or adjusting things was a snap.
LOL this is to funny. when posted it seems to align the test. Wish it was like that in the real file.