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The Smart Start Mod Version 23: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

Discussion in 'Sea Dogs: To Each His Own' started by begginfokillz, Oct 25, 2017.

  1. begginfokillz

    begginfokillz Landlubber

    Joined:
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    Messages:
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    MODERATOR UPDATE:

    The downloads for this mod were removed because they overwrote the version number and would break your game.

    MOD-CREATOR UPDATE (pun intended):

    The downloads for this mod are replaced with working tested versions as of 12/16/2017. I gutted some minor things for it to work with hero of the nation dlc. The old description is false for the moment, but i will reinstate some features when i can find out if there are official changes to two of the files i needed to edit.

    Temp new description:

    i have created a simple but helpful mod, to get new start gear, which you may enjoy at any point, if you store it in the proper storage unit before talking to the local boss man ;)

    Since the Great Gutting of 2017, you can have new gear which is based around each class, with extra points for spending at start on perks. As example, start 4 comes with:
    Dueling pistol x3
    Schiavona (sword) x1
    Cartridges x225
    250k Starting Cash*
    Gold Cross x1
    Castilian ciurass x1
    health elixirs x75
    nautical spyglass x1

    the reason i gutted a lot of features was because they could not work without conflicting with new dlc, and the original main purpose of mod was new gear at start of the game, but i will make a separate new version with old features in the future, if i can. For now, enjoy the new starting gear and custom cheat codes!

    Old Description:
    Changelogs:

    the attached .rar files are what you need to use. Follow the instructions in the readme. I am not giving any more info than this. The Readme will explain it all :D

    Do note, however, that this will require a separate mod. Again, read the Readme for further info



    //***********COMMUNITY CHEATS AVAILBLE:**************\\
    Key Effect
    ----------------------------------------------------
    // C God mode On/Off
    // U +50,000 PESOS
    // I +250,000 PESOS
    // O +1,000 DUBLOONS
    // Z SQUAD EQUIPMENT DROP
    // L Ammo Resupply
    // P Spawn a Glorious Russian Badass
    // Y Spawn a Expendable French Badass
    // N Spawn a Russian Half Demon
    //~ +5 Skill points
    // ? ????????????





    *cheats are in version 17 and after only
     

    Attached Files:

    Last edited: Dec 17, 2017
  2. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    There are a few problems here.

    The mod needs a more descriptive and unique name than MyMod.

    A required version number is absolutely essential. Without it this mod is guaranteed to start breaking people's code by the next update. @kb31 needs to modify the program so that you have to give a version number or the mod won't work.

    The readme file should be text, not rtf, and should have the same name as the mod so people can find it.

    Each character type should have a weapon appropriate to his class. You've given them all the same starting weapon, along with the new weapon. If you're giving them a new weapon, at least give them one that matches their weapons class. It looks like you just copied and pasted HeroType_1's code to all the rest.

    You've removed most of the gems they're given, and given them and instead given them 25 of one of them.

    The mod gives them 55 bullets and powder, not 25.

    If they get arrested, they'll lose the 25000 you've given them, right? And everything else. Some people using this mod won't know about getting arrested and losing their stuff.

    I'm not sure why you've given them two spyglasses.

    Hook

    Edit: And just to be sure, I've never started the game with less than about 55,000 by the time I bought my ship. You can get even more with the new option to skip the tutorial.
     
    Last edited: Oct 29, 2017
  3. begginfokillz

    begginfokillz Landlubber

    Joined:
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    first, thanks for the criticism and feedback. It was constructive and helps me make things better, and yes, most of that is true, and i consider most of it good, rather than bad, but i do admit some points you brought up do need fixing. i am changing readme to .txt as we speak. also, i thought chest in grotto was common knowledge. i always store stuff in the grotto pre arrest. The dummy spyglass is to be equipped so you can store good stuff in chest. the HeroType_1 is indeed copy pasted, since liked the loadout i made/customized/probably screwed up with for it. You do have a good idea though: i will likely make a new type per class. ETA indeterminate.

    also, many thanks for the "WARNING: remove this mod after using it to get the new starting items. It will break your game when the game is updated. I will remove this warning if the mod is fixed". it will help future down loaders and ill add it to the readme for the moment, in case it indeed breaks stuff post update.

    again, many thanks. editing the stuff now. but i might not change many things, its my mod, but I still respect some points.

    thanks for trying it enough to give feedback :D
     
  4. begginfokillz

    begginfokillz Landlubber

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    according to my experiments, it seems that adding a version number breaks mod itself ;-;
     
  5. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    If you add the wrong version number, it's INTENDED to break the mod. That's what the version number is for. When a new version is released, the version number in the game is supposed to change. Last time it kept the same date even with some changes to the code. The next DLC will finish Charles' story and the one after that will add a new character and that is absolutely guaranteed to change the code in that particular file.

    Y0u should be able to follow the examples in other mods to get the correct format for the version number.

    Hookmod is
    ReqVersion=ver. 1.5.1.ENG

    Active map doesn't have a version number because the file it changes isn't being used by the game.

    If you've got a cracked copy of the game, you won't be able to add a version number (we don't know what it should be anyway) and you're likely to mess up everyone's game that isn't cracked. If you have a cracked copy of the game, please do not attempt to publish mods. Or publish them on whatever site you got the cracked game from.

    Note: version 3 didn't fix anything but using a good name in the ini file and changing the readme file to text. The readme file still has the wrong name. I suggest NewStartKit.txt for the name. The default weapons are still the same.

    Hook
     
  6. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    As for the chest in the grotto, it's better than one in a house or the tavern room, but not as good as the one behind the fort on the right. You have to go there to get the wine quest from the soldier anyway, and it's closer than the grotto.

    I just noticed the money and health potion changes. Seems good. If you get arrested, you get the cheap leather armor belt, maybe you should give the player that as well. It's probably worth more than everything else he starts with in a normal game.

    Hook
     
  7. begginfokillz

    begginfokillz Landlubber

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    added the numbers thingy to the file,. so it should be fine.
     
  8. begginfokillz

    begginfokillz Landlubber

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    Just updated downloads and deleted some. things are now simple again :)

    I also added version 7. It replaced version 6
     
    Last edited: Oct 28, 2017
  9. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    Unfortunately, this is going to be incompatible with Hookmod. Do not try to install both at once as they will overwrite each other's files.

    If you want to switch between mods, you must completely uninstall the one you currently have installed before installing the other.

    For Hookmod, delete the PROGRAM folder and tehomod_hookmod.ini files, then verify your game's files in the Steam client. Right click on Sea Dogs: To Each His Own in your game list, select Properties, click on the Local Files tab, then Verify Integrity of Game Files. This will restore your game to its original state.

    For NewStartKit, delete the PROGRAM folder and whatever the current name of the ini file for that mod is, then verify your game files as above.

    If you do not verify the files, you will have some files that do not match your game. This is almost certain to break something.

    Note that Hookmod was specifically designed so that you could install or remove it at any time without affecting your game. The only problem you might have is if you're in the middle of running the Regatta, and as long as you have a save from before you removed the mod (or installed NewStartKit with Hookmod still installed) you should be able to reinstall Hookmod and continue the race without problems.

    Hook
     
  10. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    Please note that this mod will not work until we get the new 1.5.2 version of the code. Simply changing the version number will not fix problems with changed code and other files.

    Hook
     
  11. begginfokillz

    begginfokillz Landlubber

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    i changed code a lot, not just a version number.
     
  12. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    Without the new 1.5.2 code and other files, it won't matter what you've changed, you'll be changing the wrong version of the files. Sorry.
     
  13. begginfokillz

    begginfokillz Landlubber

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    just used the new files. no issues are in it. fully tested.
     
  14. begginfokillz

    begginfokillz Landlubber

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    for all to know, the mod cannot be used with any other mod
     
  15. kb31

    kb31 Sailor Storm Modder

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    This is not true, but you'd better to avoid modifying seadogs.c file if possible. For example, you can make ProcessCheat analog in the other file and trigger events using tehomod binds instead of ProcessControls.
     
  16. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    If two mods change the same files, then having them both installed at the same time is almost certain to break some part of the game.

    Hookmod and NewStartMod have several files in common that they both modify. You won't be able to have both installed at the same time. See my post above on how to switch between mods.

    Changing init_pc to add or remove key commands is a major problem. It will probably only work right if you start a new game, and even that isn't guaranteed. If two mods use the same key commands and are both installed, there will be problems. For example, both Hookmod and NewStartMod use the C key, and Hookmod uses key bindings.

    NewStartMod is not using key bindings. @kb31 you may have to help him with this.

    Hook
     
  17. streifer

    streifer Sailor Apprentice

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    Male
    this mod doesnt work?
     
  18. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    This mod no longer works and the downloads have been removed. It was unsafe in any case because it included a file that overwrote the version number and so would work with any version of the game even after an update.

    It is strongly suggested that if you have this mod you remove it immediately. Even if it seems to work, it will cause problems.

    Sorry about that.

    Hook
     
  19. begginfokillz

    begginfokillz Landlubber

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    hi, just found my login again. yes, it does not work. i am working on a new version, which will be uploaded when i can figure out how to fix it. hook, thanks again for removing the downloads. i would have prefered a less...er...virus description style thing, but i am happy you dealt with this. i am truly sorry for not being able to upload a fix in a timely manner. i will upload a new version when scripts for the hero of the nation dlc allow it.


    EDIT: new version uploaded
     
    Last edited: Dec 17, 2017
  20. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    I hate to post this, but it has to be said.

    Three important rules have been violated:

    1. Never, under any circumstances, modify the _LSC_on_off.h file as it contains the version number of the script code. If you include this file with a mod, it not only disables version checking, but if anything else in the code checks the version number it will have the wrong version. If a new version of the game comes out, your mod will still use the old version, and the tehomod version checking is designed to prevent this, so that any mod will simply not work if it has the wrong version. Disabling version checking is very dangerous, and modifying this file disables it.

    2. Do not change the key command file init_pc.c as it changes your controls in such a way that messes up all key commands and the mouse input whenever the commands change. The tehomod includes a key binding mechanism to handle new key commands so that changing the game's controls is not necessary.

    3. Do not change seadogs.c which is the main file. This is one of the things that prevents any other script mod from being used at the same time. Make new functions in a new file for whatever you want to process, and use the key binding mechanism described above to call those functions.

    Ask @kb31 for details, as he's much more familiar with this than I am.

    Everything your mod does can be done without modifying any of the above files.

    Hook
     

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