• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

The Story of Flints scond Treasure!

Jacko

Sailor Apprentice
pirates-screenshots-00003.png
(AOP2-COAS)


a.) Charakters & NPC:
Character & NPC <- Heror need a Name your suggestions Namenes postet in this thread.

b.) Ship and Items:
* The Black Pearl
* Walruss
former Ship of Capt. John Flint

c.) The Story:
Story beginns/starts at Bermuda in ..... "
poet.gif
<- I am still considering and find out what is possible: in the room or only in the tavern, or only in a house on Bermuda.

Afther you have done all your Quest and Missions you sail back to Bermuda.

Next morning in Tavern on Bermuda a Sailerman told you, he heard that at the Tavern on La Vega is talk of a rumor: "That a shipwrecked pirate told he know that the treasure on Treasure Island was not the only one of Capt. John Flint that it was, a second is also hiden. And a dangerous pirate have the treasure map. "

It will run you shiver, because the description of the pirate and his ship fit exactly to the "Long John Silver" and Flint's ship "Walruss. Supposedly Silver Crystal Skull had all 3 on board, nobody knows how he has come to this.



d.) Quest - Jacks Quest Workpaper (Please check my quest ideas whether it is possible to write it!)
In work!
----------------------------------------------------------------------------------------------------------------------------------------
Question About Quest Writing:
Question: What should I do that I have a Entry in Logbuck under the Rubik Quest always get to my quest?

Cu Jack
 
Is this quest for CoAS or PotC? :?

In the title you say CoAS but you have put it in the PotC forum.

Anyway onto answering your question... In PotC these 4 commands control the questbook/logbook
- SetQuestHeader("*filename*");
- AddQuestRecord("*filename*", #);
- CloseQuestHeader("*filename*");
- DeleteQuestHeader("*filename*");

For example if I had a file called Jacks ;) in RESOURCE/INI/TEXTS/ENGLISH/Storyline/standard/QUESTBOOK
Code:
title=Jacks Example. (name that shows in main questbook)
text.t1=Met a man named Jacks. I decided to help him
text.t2=Met a man named Jacks. I decided to not help him at the moment
Code:
SetQuestHeader("Jacks");
will add the questbook entry "Jacks"
Code:
AddQuestRecord("Jacks", 1");
would insert line labelled text.t1
Code:
AddQuestRecord("Jacks", 2");
would insert line labelled text.t2
Code:
CloseQuestHeader("Jacks");
would blank out the text (showing its complete)
Code:
DeleteQuestHeader("Jacks");
will completly remove the questbook entry "Jacks"

NOTE: This questbook is for playing PotC "New Horizons" storyline if you want to put your quest in a different storyline the RESOURCE path is slightly different (standard changes to another folder name eg LegendJackSparrow)
 
Oh ok! First Thanks.

This is for AOP2-COAS!

please can you move it in the right place!

Thanks Jack
 
I cant but Ill be sure to let a moderator know to move it ;)

I currently havnt got my version of CoAS installed but I think it should be very similar to PotC. I will install it today and have a look for you ;)
 
Oh ok, that would be nice, thanks.

In which forum should I thread my idea for his COAS post?
 
Ok good news is that it is very similar ;)

The quest cases are the same :D
- AddQuestHeader
- AddQuestRecord
- CloseQuestHeader
- DeleteQuestHeader

The only difference is with AddQuestRecord

So a file in the questbook looks like this (and it is one file)
Code:
#QUEST GhostShipQuest
The Ship of Souls
#TEXT 1
There's this story going 'round the taverns of a ghost ship that's been wandering the sea for ages.
#TEXT  Dead_1
Hum. It's a queer ghost that sinks like a stone. Well, the battle was fierce, and the ship spun like a dervish, yet it is done. Still... I do wonder if that is the last I shall meet this specter...

Code:
AddQuestHeader("GhostShipQuest");
(will add the questbook title in logbook [title is: The Ship of Souls])
Code:
AddQuestRecord("GhostShipQuest", 1);
(will add the line: There's this story going 'round the taverns of a ghost ship that's been wandering the sea for ages.)
Code:
AddQuestRecord("GhostShipQuest", "Dead_1");
(will add the line: Hum. It's a queer ghost that sinks like a stone. Well, the battle was fierce, and the ship spun like a dervish, yet it is done. Still... I do wonder if that is the last I shall meet this specter...)
Code:
CloseQuestHeader("GhostShipQuest");
DeleteQuestHeader("GhostShipQuest");
(these are the same as PotC)

NOTE: location of file is: RESOURCE/INI/TEXTS/russian/questbook/quests_texts
 
In planing for the Story of the second treasure of Capt. John Flint

I need some answer for some Quest.

Can I add new NPC character, and can I rename an existing ship,
the ship and assign it an NPC?
For example: NPC Long John Silver with Fregate "walruss"

Is it possible to add new items? maybe the Compass from Jack Sparrow.

Furthermore, I plan the to added the Black Pearl as a quest Ship. Is there a good guide?




Is it possible to get a list of what all is possible to write to the Quest?

Cu Jack
 
Back
Top