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TOOL-Tutorial

Discussion in 'Tutorials' started by yo ho ho, Mar 20, 2009.

  1. yo ho ho

    yo ho ho Freebooter Storm Modder

    Joined:
    Nov 9, 2007
    Messages:
    434
    Gender:
    Male
    Location:
    Germany
    1.
    Open GM model
    <a href="http://img18.imageshack.us/my.php?image=47891933.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/9839/47891933.jpg" border="0" class="linked-image" /></a>

    2.
    Klick "Scene" and than "edit Scene".
    <a href="http://img18.imageshack.us/my.php?image=66672078.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/2943/66672078.jpg" border="0" class="linked-image" /></a>

    3.
    Chose the details on the left( i add a bed) with double klick.
    <a href="http://img18.imageshack.us/my.php?image=10471543.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/9453/10471543.jpg" border="0" class="linked-image" /></a>

    4.
    When all wanted details are added klick "+" bevor your ROOT Model and delete the PolySurfaces
    <a href="http://img18.imageshack.us/my.php?image=88095861.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/9726/88095861.jpg" border="0" class="linked-image" /></a>

    5.
    Now you can only see your added details.
    <a href="http://img18.imageshack.us/my.php?image=41589115.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/8923/41589115.jpg" border="0" class="linked-image" /></a>

    6.
    close the "Scene Window" and save the first time as " Brig1_deck.gm" (example)
    <a href="http://img18.imageshack.us/my.php?image=23431756.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/7761/23431756.jpg" border="0" class="linked-image" /></a>

    7.
    open it again. Klick "View" than "Locators"
    <a href="http://img18.imageshack.us/my.php?image=95362224.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/639/95362224.jpg" border="0" class="linked-image" /></a>

    8.
    delte all listed Locators and save it again.
    <a href="http://img18.imageshack.us/my.php?image=58215681.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/5359/58215681.jpg" border="0" class="linked-image" /></a>

    9.
    open your ship model again, Klick "View" - "Locators" and add the line :"deck,geometry,0,0,0,1,0,0,0,1,0,0,0,1,1,0"
    <a href="http://img18.imageshack.us/my.php?image=57229708.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/9748/57229708.jpg" border="0" class="linked-image" /></a>

    10.
    save it and play.
    <a href="http://img18.imageshack.us/my.php?image=96847016.jpg" target="_blank"><img src="http://img18.imageshack.us/img18/5106/96847016.jpg" border="0" class="linked-image" /></a>


    sometimes there is a "Beep".
    it is possible that TOOL calculates a error to the model. To Test with mesh makes problems you must add every detail as single mesh and try it in the game.
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    66,609
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Thanks a lot, Yo Ho Ho! I've added your tutorial to the tutorial list <a href="http://forum.piratesahoy.net//index.php?showtopic=11380" target="_blank">here</a>. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
     

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