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Fixed Tortuga capture bug

Dextr

Sailor
After battling your way through the fort itself, the town screen is shown, but after the loading's done, the display simply goes black, with a little icon of the player on top, siege theme playing, etc.
 
Indeed the .log files would be interesting here. Might be related to the replaced locations.
 
I did check, but I didn't quite figure out what's wrong... Could you please verify what exactly should be uploaded? Save game before the event? .log files? Right after the bug appears? I have already been playing for some time after that...
 
I especially need to see the .log files after the problem occurred. Hopefully that will give us a clue on what's up.
A savegame prior to it might indeed be useful for testing as well.
 
Here are the files and save.
I noticed the "boarding location not loaded" in the compile file, does it shed some light? Also, do you suggest that all improved towns could be affected?
 

Attachments

  • error.zip
    684 KB · Views: 105
Code:
resource\models\locations\Town_Tortuga\errorb.gm: can't open geometry file
Definitely something going wrong. The game should be trying to load "Tortuga_lb.gm" there.
Not sure where the error comes from. @Jack Rackham: Any thoughts?

Also, do you suggest that all improved towns could be affected?
I *think* Bartolomeu set them up properly and they should actually work, but it is possible that they don't.
 
In the errorlog:
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 2237
missed attribute: locators

which gives:
boarding_town.models.always.locators = rloc.models.always.locators + "b";

I don't use a "models.always.locators" at all but 2 different instead:
Locations[n].models.day.locators = "Tortuga_l_day";
Locations[n].models.night.locators = "Tortuga_l_night";

so I guess I have to do an exception in LAi_boarding line 2237 for Tortuga_port.
 
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