Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
A text editor will not make any sense of "goods.tga"!Trade Overhaul Mod v1.4 its in firebats mods, i think for CAOS, i used the text editor to open his goods_tga file and it had salt hemp cattle etc. if u can add those extra trade goods in a new file that would be a xmas present or show me a step by step way to do it, i appreciate your time on this thanks. i do not know how to attach that file which calls for an extention i.e 7-zip or rar
After you have added the new goods to "goods.h" and "initgoods.c", you will need to start a new game for the new goods to be registered."RESOURCE\INI\INTERFACES\pictures.ini" seems to map goods to areas of the texture files. Of the goods listed there, slaves, food and rations are not listed in "PROGRAM\STORE\goods.h" or "PROGRAM\STORE\initgoods.c". The mod now uses wheat as food.
So you'd need to change "goods.h" and "initgoods.c" to include slaves. You'd need to change all the files, including editing the textures, to add hemp and salt.
And then you would probably want to edit "PROGRAM\ISLANDS\Islands_init.c" to set these goods to be import, export or contraband on some islands. Also look at "PROGRAM\smuggling.c" where some goods are set as contraband by nation. (Contraband isn't necessarily banned, but taxed.)