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Tuning POTC build 14 alpha 6

darkevil

Sailor
Hi all seadogs that you are!!!

1) I have setup starting hit point of my main character to 100 hit points and for every level it gain, it add 50 hit points to that character. But i can't find where to do same for my officers and, all the enemy i meet have at less 250 hit point (some got even 300 to 400 hit points) at the start of the game.
The consequence it's that my officers always dies because they only have 50-80 hit points.

Where can i modify this to tune the hit points/by level enemy have and the same for my officers?!

2) There is any means to disable some weapons found or buy with the weapon mod? I want to reserved the Nicolas Sharp (Quest item) only for that quest andf i don't want that have any other weapons like that one in my game.

3) What files must i modify to change maximum skills the main character can have; i want to fix it up to 50!
4) What files must i modify to change maximum skills the officers can have; i want to fix it up to 20!

Thanks for your help
 
I must say that i playing in "swashbuckler" mode.
At starting of the game the enemy i'am encountered have 400 and more hit points and it's almost impossible to win any battle since any ship have twice or more men then mine own sailors.
My crew are killed quickly and i'am outnumbered quickly after that.

I try to give my character more hit point but it's aloso give enemy more hit point. I can't play without cheat mode in GOD mode, what a shame...

Is it possible to tune the game for a better load balancing difficulties versus ennemy?
 
Well - it is intended that swashbuckler is VERY hard. I usually play on Journeyman level and even this is quite difficult. Playing on Swashbuckler difficulty is for cheaters and psychodelic maniacs - last of which I am going to become, if I continue playing <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I welcome you into my own psychotical world <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
Yeah i goes crazy since i have be let down on one deserted island with my own death from neighbourg...
Then i had some chance and after lead a mutiny on the english ship that saved me from my doom, i 'am spend a couple of month on some planks and a companion who want eat some part of me and a squale who was followed us like a little dog wainting for his meal.

We were saved by the godly providence when we boarded i spanish ship...

For some personnal reason and for my own health, my buddie and i decided to spare us; him with the treasure of Capatechnauach and i with my legs and arms...

So swashbuckler mo it's not very hard... It's simply impossible to play without cheat mode and GOD mode actived.
It quite deceiptful, no?!

******************************************
Captain O. BLOOD
Captain of the FRIGATE "Ombre de la Mort"
 
Bigger question I have is what the hell do I press once I've gotten cheatmode turned on for GOD?! Jesus, this mod frusterates me.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Bigger question I have is what the hell do I press once I've gotten cheatmode turned on for GOD?! Jesus, this mod frusterates me.<!--QuoteEnd--></div><!--QuoteEEnd-->

Ahoy !

I think you must press "0" Key onto numpad.
Press it once and you will acxtivate GOD MODE.
Press it once again and it will be desactived.
 
What happened the radar/firing arc in sailing mode? Did it get taken out? How do I now tell wind direction?
 
<!--quoteo(post=214848:date=Sep 20 2007, 07:28 AM:name=Sukayo)--><div class='quotetop'>QUOTE(Sukayo @ Sep 20 2007, 07:28 AM) [snapback]214848[/snapback]</div><div class='quotemain'><!--quotec-->Shingen: buy a compass, question was already answered, so a search would also help.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I did a search, but I guess I missed it. Sorry.

Which is more stable? The B13xx or the B14xx versions?

Thanks again
 
<!--quoteo(post=214862:date=Sep 20 2007, 11:43 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Sep 20 2007, 11:43 AM) [snapback]214862[/snapback]</div><div class='quotemain'><!--quotec-->build 13 update 3 is the most stable, but build 14 is much more fun in my opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah, it crashes alot tho. I still can't find a compass, sextant or clock. =P
 
well, buying them would be the best idea. just keep visiting the stores and stalls.

which reminds me:

i've found some more info on the chronometer, or in fact, more info on navigation in general. it turns out the chronometer wasn't invented until the 18th century. but if you don't know it, it doesn't really matter. i know now that the sextant was used for determining the longitude (vertical position) and that you needed to know the european time to determine the latitude (horizontal position), which the chronometer was for. until then, clocks where used (which where, as already stated in the game, less accurate) and before that the latitude was determined with the stars and measuring the ship's speed, the latter of the two later being used as a safecheck. the chronometer also indicated what day it was in europe, so you knew how long you had been traveling. the reason why you had to use a clock is because of the timezones. that's exactly why it's really annoying when a 'helpful' cabinboy thinks it would be a good idea if he would set the clock to the local time, making it a real pain to determine the latitude. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
 
<!--quoteo(post=214887:date=Sep 20 2007, 02:11 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Sep 20 2007, 02:11 PM) [snapback]214887[/snapback]</div><div class='quotemain'><!--quotec-->well, buying them would be the best idea. just keep visiting the stores and stalls.

which reminds me:...<!--QuoteEnd--></div><!--QuoteEEnd-->

Too bad there isn't an editable journal in this game, kinda like the one in Morrowind. I've been using notepad to keep track, but after so many crashes and restarts I get lost.
 
<!--quoteo(post=214900:date=Sep 20 2007, 03:51 PM:name=Shingen)--><div class='quotetop'>QUOTE(Shingen @ Sep 20 2007, 03:51 PM) [snapback]214900[/snapback]</div><div class='quotemain'><!--quotec-->Too bad there isn't an editable journal in this game, kinda like the one in Morrowind. I've been using notepad to keep track, but after so many crashes and restarts I get lost.<!--QuoteEnd--></div><!--QuoteEEnd-->

or like in Seadogs... you could edit the quest.qst file with notepad and change/add whatever you wanted, and it appeared in your logbook. Problem is, that was getting the savegames quite big...
 
Perhaps the compasses and some other items are a bit too rare. I don't recall encountering them much. Please tell me which items you hardly ever encounter we'll decrease the rarity. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
well, i've only found the lockpick once in 3 gameplay-years. it might have been more if i hadn't finished the game by then. certain ingredients for the apothecary can only be found early in the game, but are completely absent later on. maybe the rarity is so low that the game thinks it's a really bad item, making it unencounterable later in the game. it's a bit like low-level swords. think of it: how many times have you seen a badelaire at level 30?
 
<!--quoteo(post=214963:date=Sep 21 2007, 05:41 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 21 2007, 05:41 AM) [snapback]214963[/snapback]</div><div class='quotemain'><!--quotec-->Perhaps the compasses and some other items are a bit too rare. I don't recall encountering them much. Please tell me which items you hardly ever encounter we'll decrease the rarity. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

I guess it depends. Starting out with the "stranded" scenario, the only place I've found a cheap compass so far has been Santiago. But sometimes I get spawned on an island and the log says another, with no ship anywhere.

Other times I'll spawn with my ship in port, no crew, or no sails/hull ect....it seems t be random.

Also there seems to be some sort of smugglers bug in B14.6 (unless I'm missing something). Now, every time I talk to the smuggler contact, I get ported to another island, with my ship some where's else. Mostly Isle Muella or Redmond, but no ship..no where. I think it stays at the location of the smugglers.

This happens on EVERY island with EVERY commodity.

Doesn't happen in B13.3

I have two installs of this game, B13.3 and the B14.6

The former is more stable and very playable.

The latter has better features but is crash prone.
 
<!--quoteo(post=215048:date=Sep 21 2007, 08:04 PM:name=Shingen)--><div class='quotetop'>QUOTE(Shingen @ Sep 21 2007, 08:04 PM) [snapback]215048[/snapback]</div><div class='quotemain'><!--quotec-->The former is more stable and very playable. The latter has better features but is crash prone.<!--QuoteEnd--></div><!--QuoteEEnd-->Very true. Build 14 is still in Alpha stage, which means we are not working on finalizing the final Build 14 yet. We're just adding the stuff people come up with, trying to make it work mostly right. Once we have got the features we want finished, we can move to Beta stage for fixing the bugs and eventually make a stable release. When this might happen, nobody knows. We have particularly few modders to do the work. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=215049:date=Sep 21 2007, 01:13 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 21 2007, 01:13 PM) [snapback]215049[/snapback]</div><div class='quotemain'><!--quotec-->Build 14 is still in Alpha stage, which means we are not working on finalizing the final Build 14 yet. We're just adding the stuff people come up with, trying to make it work mostly right. Once we have got the features we want finished, we can move to Beta stage for fixing the bugs and eventually make a stable release. When this might happen, nobody knows.<!--QuoteEnd--></div><!--QuoteEEnd-->Well I'd say some sort of player editable journal, trade log, bug log, ect., something that is saved within the savegame.

Is there anyone beta testing this release?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->We have particularly few modders to do the work. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Well whomever you are, I think u've done a damn fine job improving this game from the original 2003 PoTC release.
 
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