At present, Turks Island in "Colonial Powers" is Pirate but its smuggling nation is British. This means that any ships near the port are likely to be British. So you either approach under a British-friendly flag and fight the fort, or you approach under a Pirate flag and fight the British, which will cost you any British or allied LoM you may have. (See "Piracy at Turks Island".)
To me, there seem to be three choices:
To me, there seem to be three choices:
- Leave things as they are. You probably don't want to go to Turks Island if you're playing "Tales of a Sea Hawk" and still have a British LoM, or if you're playing "Hoist the Colours" and aren't ready to turn pirate yet.
- Change smuggling nation to Pirate. The fort is Pirate, so are nearby ships, so you can approach under a (possibly false) pirate flag.
- Swap nation and smuggling nation. The fort becomes British and nearby ships become Pirate. If you approach under a (possibly false) British-friendly flag, the fort leaves you alone but the ships attack. Sinking a Pirate ship won't cost you your membership of the Brotherhood unless you're a new member with hardly any points to your pirate name. You can do some more pirating later to regain any points lost by sinking pirate ships here.