Set the bold number lower to make the armor appear at lower character levels.<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->if(!ENABLE_TAILORSMOD || REGULAR_ARMOR_TOO)
{
//-----------------------------------------------------------------------------------------------
// STANDARD ARMOR: picIndex price bladefrac armor
// armorID | rare | coverage | gunstop | quality
// ItemIndex | picTexture | | <b>minlevel</b> | | bladestop | gunfrac| cmodel|
//---------------|---|---------------|---|---|-----|-----|---|---|---|---|---|----|----|---|-----
n = InitStdArmor(n, "cheaparmor", 7, 14, 0.60, <b>2</b>, 2000, 50, 20, 90, 15, 67, 15, "1", 3); // Frac values are inverse.
n = InitStdArmor(n, "commonarmor", 7, 6, 0.20, <b>6</b>, 6000, 67, 40, 50, 25, 50, 30, "2", 6); // Lower is better!
n = InitStdArmor(n, "goldarmor", 7, 5, 0.05, <b>12</b>, 15000, 75, 75, 40, 40, 40, 50, "3", 9);
//-----------------------------------------------------------------------------------------------
}
// scheffnow - tailorsmod <--<!--QuoteEnd--></div><!--QuoteEEnd-->And remove this line:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->if ( id == "cheaparmor" ) armor.skill.fencing = -1; // GreatZen<!--QuoteEnd--></div><!--QuoteEEnd-->After this, start a new game or press F11 to reinitialize your savegame.