• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Weapon Quality - Disappeared?

Drunken

Landlubber
Hi,

I have played With PotC for a year now, and with the Build since version 9. There was a great feature, the quality introduced in the 11th Build. I installed the 11.99e, and had a great time playing with it, it is fantastic, BUT: The weapon quality mod AND the pickpocket mod is missing. Can anybody help? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Drunken, both the weapons mod and pick pocket mod are working for me in 11.99e.
 
Well, looks like the weapons mod was disabled:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//**********SCHEFFNOWs MODS***********************************************************

#define ENABLE_TAILORSMOD      1

#define ENABLE_NOSAVEMOD      1

#define ENABLE_RUSHMOD      1

#define ENABLE_WEAPONSMOD      0

#define ENABLE_WEAPONSMOD_DEBUG  0

#define ENABLE_POTCMODHELPER  1

#define POTCMODHELPER_LOCATION  "Tutorial_deck"

#define POTCMODHELPER_HARBOUR  "Oxbay_port"<!--c2--></div><!--ec2-->
But the pickpocket mod should be still working:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//You can now pick pockets and the locks of treasurechests. But this is risky, and other thieves may pick YOUR pocket too.

#define NO_THEFT      15.0      //decreases the chance of pickpocketing; above 30.0 nobody picks YOUR pocket, above 60.0 you yourself get no chance to steal

#define LOCK_OPEN    0.0      //increases your chance of opening chestlocks, above 66.0 all chests open, above 33.0 you won't hurt yourself anymore;-)

#define NO_MINES      0.0      //decreases the amount of boobytrapped exploding treasurechests; above 20.0 (minus your luck skill) there will be none.<!--c2--></div><!--ec2-->
BUT IT'S NOT.
 
The default setting for #define NO_THEFT is 0.0
If this is set to anything other then that then it will reduce the chances for pickpocketing working.
 
Thanks, Sirus!

I have another prob:

Whenever I want to start the game in `full-screen`, I can only hear the sound. I have a 17" monitor, and this is my engine.ini:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->modules path = modules

full_screen = 0

screen_x = 1280

screen_y = 960
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576

lockable_back_buffer = 0

screen_bpp = D3DFMT_X8R8G8B8

texture_degradation = 0

controls = pcs_controls

program_directory = PROGRAM

run = seadogs.c

show_fps = 0

safe_render = 1

texture_log = 0

geometry_log = 0
;offclass = soundservice

mem_profile = memory.mp

startFontIniFile = resourceinifonts.ini

font = interface_normal

numoftips = 0

tracefilesoff = 1

[script]

debuginfo = 1

codefiles = 0

runtimelog = 0



[sound]

sound path = resourcesounds



[stats]

memory_stats = 0

update_mem_profile = 0<!--c2--></div><!--ec2-->
 
Back
Top