Unlucky Jack
Landlubber
I'm totally frustrated but not surprised. Any time something totally awesome happens in this game you can count on CTD to take it away.
Absolutely any time I make any real coin in this game, it is almost like it wants to die. If I trade with smugglers and make to much gold, boom CTD. And now this sweet deal goes in the dumpster:
I was on my way with my two warship convoy to redmond to do a little trading when I happened along a battle between my only 2 enemies, france and pirates. I jump in to find 5 pirates( two royal galleon, 2 class 3 warships and and a class 5 warship) about to do battle with a french merchant fleet consisting of 2 pinnaces, 4 fleuts and 2 other medium MV's. Because I have set my distance to about 1400 yards, I get the pleasure of watching the 2 fleets go head to head. After about 10 minutes 4 of the french have surrendered and my companion has 2 pirate brigs and a shanaya closing fast (wind is about 30knots) During this time I have been circling the hugh battle with my companion glued to my stern. He opens fire on the closing pirates and I decide its time to make a move. One of the French Pinnaces made the mistake of leaving his fleet to make a run for it and hes about 800 yards off my bow, heading away. Crossing the wind I have enough extra elevation to put 2 quick volleys on him and he surrenders. I move around to bring the Pirate pursuit ships in range and the wind drops to about 12 knots. Now I'm running with the wind and the Pirates are heading right for me. I order my companion to attack a Pirate ship in the middle of the surrendered French fleet and he draws the pursuit ships right by me. I rake them with chain and and the shanaya is without masts. I leave him to attack and sink the 2 brigs. I order my companion to attack the shanaya instead and head off to get the 2 larger pirate galleon, who have managed to get the rest of the french to surrender. In the time it took me to sink the galleons, my companion sinks the drifting shanaya and we are left alone with all these drifting french men. I had about 2700 free space and my companion about 1500. I shift all my cargo, shot included to my companion vessel and begin to board ships. First a pinnace, which I commandeered. It was loaded down with 150 gold and the rest was mahogany. Commandeered the second pinnace and this one had 900 silver. Now I have swapped into one of the pinnaces and have filled the holds of my ships. I tried to let the first 2 fluets go, but " the hand of god" reached out and sank them. I remembered this bug from someones post so I took prisoners and scuttled the remaining ships( I may as well get the credit, and the ransom).
All told it took 2 hours to complete, of which only 15 mins was actual battle. In the end I was looking at 500 gold, 1800 silver, about a 1000 mahogany, about 1200 tobacco (some of this was my original cargo) and to pinnaces with full sails and good hulls. I figured out why the french surrendered so quickly, they ran out of ammo or powder and they all had 6 pound guns, even ships rate for 12 pounders.
I knew in the back of my mind that the game was more likely than not to CTD, but I had to give it a go. As soon as I F3 to world map, I start moving and wammo, the game stops and I'm staring at Xp silently swearing. It was fun though, well the first 15 minutes, the rest was, well, work.
So during this battle I ran into 3 build bugs, at least:
1. The hand of god
2. Pirates get ammo, all other fleets do not (including the French Fleet blocking Oxbay)
3. If the numbers get to large ( net worth wise) CTD will fix it.
For number 1 and 3, I suspect it has something to do with the fleet generator just judging by the way it creates and then destroys fleets in order to create random encounters.
For number 2, Im betting its an easy fix, or at least easy to locate the problem, computing the correct scalers could be the tricky part. Too bad I suck at math.(or can I assume the lack of ammo has to do with difficulty settings?).
Oh, I have an observation that can help reduce CTD's. If you have a lot of wealth( crew wealth), Make sure you dump it into a loan shark once it starts breaking 1 mill and try to use only one shark all the time, 2 at the most. This keeps the calc (and the lag) down for the game. I noticed this even in the original game so its Akellas code not a mod.
Peace.
Absolutely any time I make any real coin in this game, it is almost like it wants to die. If I trade with smugglers and make to much gold, boom CTD. And now this sweet deal goes in the dumpster:
I was on my way with my two warship convoy to redmond to do a little trading when I happened along a battle between my only 2 enemies, france and pirates. I jump in to find 5 pirates( two royal galleon, 2 class 3 warships and and a class 5 warship) about to do battle with a french merchant fleet consisting of 2 pinnaces, 4 fleuts and 2 other medium MV's. Because I have set my distance to about 1400 yards, I get the pleasure of watching the 2 fleets go head to head. After about 10 minutes 4 of the french have surrendered and my companion has 2 pirate brigs and a shanaya closing fast (wind is about 30knots) During this time I have been circling the hugh battle with my companion glued to my stern. He opens fire on the closing pirates and I decide its time to make a move. One of the French Pinnaces made the mistake of leaving his fleet to make a run for it and hes about 800 yards off my bow, heading away. Crossing the wind I have enough extra elevation to put 2 quick volleys on him and he surrenders. I move around to bring the Pirate pursuit ships in range and the wind drops to about 12 knots. Now I'm running with the wind and the Pirates are heading right for me. I order my companion to attack a Pirate ship in the middle of the surrendered French fleet and he draws the pursuit ships right by me. I rake them with chain and and the shanaya is without masts. I leave him to attack and sink the 2 brigs. I order my companion to attack the shanaya instead and head off to get the 2 larger pirate galleon, who have managed to get the rest of the french to surrender. In the time it took me to sink the galleons, my companion sinks the drifting shanaya and we are left alone with all these drifting french men. I had about 2700 free space and my companion about 1500. I shift all my cargo, shot included to my companion vessel and begin to board ships. First a pinnace, which I commandeered. It was loaded down with 150 gold and the rest was mahogany. Commandeered the second pinnace and this one had 900 silver. Now I have swapped into one of the pinnaces and have filled the holds of my ships. I tried to let the first 2 fluets go, but " the hand of god" reached out and sank them. I remembered this bug from someones post so I took prisoners and scuttled the remaining ships( I may as well get the credit, and the ransom).
All told it took 2 hours to complete, of which only 15 mins was actual battle. In the end I was looking at 500 gold, 1800 silver, about a 1000 mahogany, about 1200 tobacco (some of this was my original cargo) and to pinnaces with full sails and good hulls. I figured out why the french surrendered so quickly, they ran out of ammo or powder and they all had 6 pound guns, even ships rate for 12 pounders.
I knew in the back of my mind that the game was more likely than not to CTD, but I had to give it a go. As soon as I F3 to world map, I start moving and wammo, the game stops and I'm staring at Xp silently swearing. It was fun though, well the first 15 minutes, the rest was, well, work.
So during this battle I ran into 3 build bugs, at least:
1. The hand of god
2. Pirates get ammo, all other fleets do not (including the French Fleet blocking Oxbay)
3. If the numbers get to large ( net worth wise) CTD will fix it.
For number 1 and 3, I suspect it has something to do with the fleet generator just judging by the way it creates and then destroys fleets in order to create random encounters.
For number 2, Im betting its an easy fix, or at least easy to locate the problem, computing the correct scalers could be the tricky part. Too bad I suck at math.(or can I assume the lack of ammo has to do with difficulty settings?).
Oh, I have an observation that can help reduce CTD's. If you have a lot of wealth( crew wealth), Make sure you dump it into a loan shark once it starts breaking 1 mill and try to use only one shark all the time, 2 at the most. This keeps the calc (and the lag) down for the game. I noticed this even in the original game so its Akellas code not a mod.
Peace.