Will do.
I know, you people work hard to upgrade the game (I just haven't been around enough to make a list of all the new things, I like, and only show up, when I run into problems), and it's no surprise, when an upgrade messes with a prior modification.
I know, I originally played the stock version. Then I found this site and its upgrades and have been playing both build 12, 13 and the earlier 14.
I just thought, that conquest of the town and possibly replacing the governor and the fort commander would affect those quests.
I think, it's the removal of the ability to quick travel, that is causing it.
I know, you people work hard to upgrade the game (I just haven't been around enough to make a list of all the new things, I like, and only show up, when I run into problems), and it's no surprise, when an upgrade messes with a prior modification.
"Elizabeth Shaw's Disappearance" and "Angelique Moulin's Father" should not affect the main story. "Tales of a Sea Hawk" is the story from the original game, which had never heard of Hispaniola or St. Martin. (It hadn't heard of Jamaica or Barbados either - the original game called them Redmond and Oxbay, and the game code still does.)
I know, I originally played the stock version. Then I found this site and its upgrades and have been playing both build 12, 13 and the earlier 14.
I just thought, that conquest of the town and possibly replacing the governor and the fort commander would affect those quests.
Opium should not have any effect; it might have done when opium smuggling was active, if the soldiers had been messed up by the smuggling, but they should not react to it now.
I think, it's the removal of the ability to quick travel, that is causing it.