• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Where are the pirates? and other questions

Fab

Landlubber
First, where are all the pirates? All the pirates I see are heading for a town to sack it. Don't pirates attack shipping in the open ocean? What if I'm playing as a peaceful trader for the English. If we're at war with France, shouldn't I fear someone labeled a French raider? Nah, they leave me alone and hit the AI shipping. Uh oh, here comes a pirate! No, don't worry, he's heading for Barbados to sack it. I feel like all interaction with the AI is because of something I initiated. It would be nice if the AI attacked me some time. Other than pirate hunters, I mean. I'd like to be out, minding my own business, and have some Dutchman attack me simply because my country's at war with Holland. Rather than me sailing around him to get a favorable position, I'd see him pull up on the weather gauge, then boom! I'm in the attack screen, like it or not.

Next, sloops. They claim in the manual and elsewhere that sloops are so shallow of draft to be able to sail over reefs without a problem. Funny then how every time one of my sloops, mindlessly piloted by AI in my little fleet, runs over a reef I hear that awful crunching sound. First, you'd think the AI would be a little smarter to avoid the reefs (the AI is smart enough with their own ships, yet when commanding other ships in my fleet the AI is dumb as a rock despite me steering my flag ship around the reef). Even when the other ships in my fleet are exactly the same as mine, same upgrades and everything, they lag behind, then run over those reefs. Crunch! I thought sloops were able to sail over reefs. What gives?

Last point, getting old. I had a guy who at Rogue level retired at age 35 because he was in poor health and his swordfighting showed it. There came a point when the fat stupid merchant captains were giving me a run for my money on deck and so I decided it was better to be a bishop that sit in a Spanish prison. So then my next guy chose Medicine as his career trait. So you would think this guy would last much longer, especially as he found and bought the medicinal herbs early in his twenties. Yet when he hit age 35 he dropped into poor health anyway! Luckily, I had done all the fightin' that needed done by then so I spent the next six years sailing around, rescuing grandpa, dancing with my wife and some other ladies, and finding all the final lost cities. So being in poor health didn't slow me down much, but the point is Medicine skill plus herbs got me just as far as no skill and no herbs. And in both cases I probably got hit in sword fights about the same, never spent time in jail on either guy. So what was the point of Medicine and the herbs?

Am I alone here? Or does this happen to everyone? Looks to me like the moral of the story is 1) the Caribbean is a safe place for free trade with no piracy going on whatsoever, 2) never keep more than your flagship as they're all a bunch of idiots and 3) don't bother buying herbs or taking medicine skill as it amounts to nothing.
 
I agree that I wish AI would attack me sometimes, although most AI that I encounter are tradesman so I doub it wise for them to attack me and my 30 cannon Frigate with 300 man crew <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> What would be cool tho is if your ship is in bad health (smoking) other ships try and attack you! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

And perhaps you encountered a bug with those herbs and medicine skill. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
I don't really understand this post, because the AI attacks me all the time!

Perhaps you need to piss them off a bit more?
 
<!--`QuoteBegin-Hengist`+--><div class='quotetop'>QUOTE(Hengist)</div><div class='quotemain'><!--QuoteEBegin-->I don't really understand this post, because the AI attacks me all the time!

Perhaps you need to piss them off a bit more?[/quote]

I don't mean shooting a cannon ball at you in the strategic screen. I mean dropping you into the real sea battle screen so they can lay into you with a full broadside.

And do you mean that you've had unnamed pirates as well as French/English/etc. Raiders attack you? I've yet to see that happen. Pirate hunters and named pirates are the only people who even shoot at me in the strategic screen. When I'm at war with France, I want the French to come hunting as well as me hunting them, for instance.

And as a peaceful merchant, the seas are remarkably peaceful. Isn't there a piracy problem in the Caribbean? Guess not.
 
<!--`QuoteBegin-Fab`+--><div class='quotetop'>QUOTE(Fab)</div><div class='quotemain'><!--QuoteEBegin-->I don't mean shooting a cannon ball at you in the strategic screen. I mean dropping you into the real sea battle screen so they can lay into you with a full broadside. [/quote]
I'm talking about the regular map view. Granted they don't drop me into the zoomed in ship battle game, but I wouldn't want them to do that, as it would piss me off quite soon if that kept happening when I'm trying to get somewhere. I much prefer to be in control. Having the option to run or engage is better I think as far as gameplay is concerned, as you're not really missing out on the action if you want it.

<!--`QuoteBegin-Fab`+--><div class='quotetop'>QUOTE(Fab)</div><div class='quotemain'><!--QuoteEBegin-->And do you mean that you've had unnamed pirates as well as French/English/etc. Raiders attack you? I've yet to see that happen. Pirate hunters and named pirates are the only people who even shoot at me in the strategic screen. [/quote]
I've even had Merchant ships open up on me.
 
Yep any real enemies of mine, normally the Spanish, open fire when I go past them in sailing mode. In turn you have to initiate the battle if you can't get away from them cos otherwise they blow your ship to smithereens. I've had then sink a couple of my cargo ships (albeit AI controlled and lagging behind) whilst trying to out sail them to the nearest port. Granted it's not the whole time, but as someone said I think if it threw me into battles the whole time It would soon become very annoying <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
With my first character, I got to age 48, and then lost interest and started another char. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->In turn you have to initiate the battle<!--QuoteEnd--></div><!--QuoteEEnd-->
let me understand something here. i should know this but haven't had the chance to play the game that much. you're saying that NO ship can draw you into a sea battle? they shell you in the navigation screen and you have to out run them or attack them? they can't ram you to start a sea battle??
 
Well, they can ram you and get you to the screen where it asks whether you want to attack or run, but you will not be drawn into a battle unless you want to.

In the original you also had this choice screen com up, but sometimes when you chose "run" the game told you that your ship is slower than your enemy's and took you to the battle screen anyway...
 
Right. I guess I'm asking that as a peaceful man, or perhaps as a privateer (not a pirate) that sometimes I'm going to get into battles whether I want to or not. I mean, if in real life every time a pirate came buy the merchant captain could click on "Sail Away" then we wouldn't have had a golden age of pirates, would we?

I would like unnamed pirates to attack ships (including me). I want enemy privateer vessels (not just pirate hunters) to come for me. And if I want to be a peaceful merchant, I want to live in constant fear of seeing a black flag, or a privateer of an enemy nation near me because I may get boarded or sunk or worse.
 
<!--`QuoteBegin-Fab`+--><div class='quotetop'>QUOTE(Fab)</div><div class='quotemain'><!--QuoteEBegin--> I mean, if in real life every time a pirate came buy the merchant captain could click on "Sail Away" then we wouldn't have had a golden age of pirates, would we?[/quote]
True Fab, but this is not real, it's a game that takes and concentrates upon the swashbuckling 'hollywood, Eroll Flyn type stuff' aspects (i.e. the fun), and does away with the drudgery of those times.

<!--`QuoteBegin-Fab`+--><div class='quotetop'>QUOTE(Fab)</div><div class='quotemain'><!--QuoteEBegin-->I would like unnamed pirates to attack ships (including me).  I want enemy privateer vessels (not just pirate hunters) to come for me.  And if I want to be a peaceful merchant, I want to live in constant fear of seeing a black flag, or a privateer of an enemy nation near me because I may get boarded or sunk or worse.[/quote]
Perhaps the 'Age of Pirates' game, due to be released by Akella, will more suit your desires. Akella are generally more realistic in their depiction of pirate life (if that's what you're after).
 
<b>Fab, </b>regardless of the medical specialty and the herbs, I think to keep healthy for a longer career, you need to not get injured quite so much when you duel. That eats into your health - albeit not quite as much as if you did NOT have the medical specialty and herbs - but it does eat into your health nonetheless.

The problem is to find a delicate balance between your fencing skill, the game difficulty level, and the medical herbs to keep yourself healthy into a ripe old age...

And Hengist makes a good suggestion about "Age of Pirates" - which tho it is not out yet, will probably make you a happier gamer.

If you have not tried Akella's "Pirates of the Caribbean", pick it up and add the mods we have here on PiratesAhoy! - the original game was buggy and disappointing but modders have made it much more like what you are asking for... More info here:

<a href="http://forum.piratesahoy.net/`ftopic3295-0`.php" target="_blank">http://forum.piratesahoy.net/`ftopic3295-0`.php</a>
 
Don't get me wrong, I love Pirates!. But last night, I was English starting out a new game at Swashbuckler level. Left Barbados and took two Spanish trade galleons off Trinidad. The Spanish put a price on my head. On my way back to Barbados, a Spanish raider in a war galleon was cruising the waters outside Barbados (much like we had been doing off the coast of Trinidad). Now this guy would get a rewards, plus my loot, plus my ship, plus a promotion with the Spanish if he took me. He actually instead angled out of my way.

Now how does that make it feel like England and Spain are at war? Not at all. At least fire those cannon balls in the strategic screen. Ideally I'd have wanted him to attack me and drop me into the sea battle screen, but I can live without that so long as hostiles are actually . . . well, hostile.
 
I agree to this. Except the Pirate Hunters (with their little sloops, and briggs) no one ever attacked me. Not even one of the famous pirates.

To the point with these little items: I never felt, that any of that parts, that should increase the crews moral really worked....only the shoes (for dancing) and the swords seem to make these events a bit easier......
 
Yep, having agressive enemy would make it MUCH more interesting... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Back
Top