Arrows often aren't used up anyway because you get them back after you've fired them. At least, my officers seem to do so. I gave a bow and three arrows to one of them and took away the officer's gun so he had to use the bow to shoot. Next time there was a battle, the sound of whizzing arrows indicated that he was using the bow - it certainly wasn't anyone else using a bow because nobody else on the deck of an enemy ship ought to have one. After the battle I checked the officer's inventory and he still had three arrows.
Do the poisoned/flaming arrows still work with Ammo Mod off? What happens if you have both curare and tar - does the target get flamed and poisoned, or does one override the other?
And are arrows supposed to be stealthy? I tried using them instead of poisoned throwing knives while testing the earliest version of the "Kidnap" quest and was spotted every time. Throwing knives were sometimes spotted but not always.
Do the poisoned/flaming arrows still work with Ammo Mod off? What happens if you have both curare and tar - does the target get flamed and poisoned, or does one override the other?
And are arrows supposed to be stealthy? I tried using them instead of poisoned throwing knives while testing the earliest version of the "Kidnap" quest and was spotted every time. Throwing knives were sometimes spotted but not always.