Calico Jack
Sailor Apprentice
the quest find the traitor named raul i go to his house during the night
get inside by the window and them nathaniel just stand in place talking to himself
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if(CheckQuestAttribute("main_line", "blaze_found_book_in_rheims_house"))
{
dialog.text = DLG_TEXT[39];
link.l1 = " ";
link.l1.go = "exit";
AddDialogExitQuest("blaze_fight_in_rheims_house_complete");
}
Apart from differences in how Build 14 and Build 15 handle special characters such as "á" in Capitán", both "blaze_dialog.c" and "blaze_dialog.h" are the same in your versions as in mine. Neither contain the lines which you saw.
Check if you have another copy of "blaze_dialog.c" in "PROGRAM\Storyline\standard\DIALOGS", or another copy of "blaze_dialog.h" in "PROGRAM\Storyline\standard\DIALOGS\ENGLISH".
Otherwise, @Hammie, have you any idea where in Build 15 the lines "What to do..." and "It would surely not hurt to rest a bit." are located and why they appeared during the self-dialog in Rheims' house?
How does that work? In the interests of trying to keep Build 14 and Build 15 as similar as possible, perhaps this could be incorporated into Build 14 as well?The dialogue that @Calico Jack has in the first post is what you get when you click on the new "Talk to Self"
I don't know - It just appeared in B15 a couple of editions ago. You may need to get input from @Hammie.How does that work? In the interests of trying to keep Build 14 and Build 15 as similar as possible, perhaps this could be incorporated into Build 14 as well?
Build 14 and 15 as similar as possible?How does that work? In the interests of trying to keep Build 14 and Build 15 as similar as possible, perhaps this could be incorporated into Build 14 as well?
Ahoy mate!I don't know - It just appeared in B15 a couple of editions ago. You may need to get input from @Hammie.
Hi Pieter,Build 14 and 15 as similar as possible?
YES BLOODY PLEASE!!!
Unfortunately @Hammie stopped including your ZIP updates again.
Too much effort, not enough time.
I spoke to him in person about it a week ago.
He was with us on the Brigantine Bounty out of Lelystad.
Ahoy mate!
Good to see ye still in these waters!
Far too few people can be bothered with the forum anymore, despite its obvious value.
So I can't be bothered to be on the Discord anymore, despite its obvious shittiness.
I forget.
Are you on BOTH sides?
Both BNH and MNH uses a differente engine, this engine has a hard time reading the empty self dialog in that particular quest, not sure why, in my version of MNH I just call the next quest node trigger directly when receiving the book.Apart from differences in how Build 14 and Build 15 handle special characters such as "á" in Capitán", both "blaze_dialog.c" and "blaze_dialog.h" are the same in your versions as in mine. Neither contain the lines which you saw.
Check if you have another copy of "blaze_dialog.c" in "PROGRAM\Storyline\standard\DIALOGS", or another copy of "blaze_dialog.h" in "PROGRAM\Storyline\standard\DIALOGS\ENGLISH".
Otherwise, @Hammie, have you any idea where in Build 15 the lines "What to do..." and "It would surely not hurt to rest a bit." are located and why they appeared during the self-dialog in Rheims' house?
Hello, here is the bugfix for MNH, should also work for BNH as it is exactly the same file. Let me know if it works!hi guys, ive got this bug myself. youre talking about editing a file to auto complete the quest yes? which file? thanks





