• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. K

    Trading with `Build-11`

    hey hengist, i had the same problem too and a lot of people have also had the problem. if you buy/sell/capture/lose ships between accepting a trading mission and handing the goods to the appropriate storekeeper, for some reason you don't get the option to hand goods over...
  2. K

    What's your poison - Employment, Trading or Piracy?

    i normally make myself fat and rich off a combination of 1 & 2, then when i have a fleet of manowars, turn to 3 and unleash them on the world <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />...
  3. K

    CCC, please read, boarding/crew mod

    hey cat, re. your post in the other thread: i can definitely put this in for you. ccc has given various possibilities about which boarding model to use - which one do you want implemented? random models (as now), or some particular model? (all towngirls vs all danielles? <img...
  4. K

    Build 12 status update - architects please read!

    is there a 'second deadline' for bugfixes? there's just one or two things of minor importance i'd like to put in... but if it's too late i spose it can wait till build 12.1 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^"...
  5. K

    Ideas and suggestion for changes

    gràcies <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> i've been buying a load of old historical books - there's been festival after festival this month and there are <i>always</i>...
  6. K

    Build 12 Installer Requirements

    woohoo go build 12 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> i'm also glad things are falling into place. sorry i've not pitched in that much recently <img...
  7. K

    Ideas and suggestion for changes

    and to change the text just edit RESOURCEINITEXTSENGLISHItemsDescribe.txt <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
  8. K

    New Islands

    the sea colour is a texture somewhere i think. you'll probably eventually want to edit that to make it go white around your new islands and to make sure the white is in the right place... apart from that, it must just be that the island models are listed somewhere in the code and you have to add...
  9. K

    CVS Server

    ooh also, i added that 'about build 12' button onto the main screen and thought it could come up with a scrolly text thing... anyone got ideas about what it should say in there? or otherwise i could just take it back off...
  10. K

    CVS Server

    hello all, sorry i've been away for a few days and at such a crucial time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> what is the situation with the deadline - has the build now been...
  11. K

    customizable ships via the shipyards? possible?

    it would be completely possible (except the thing about the cannons - we can't change those). but to have a brand new custom ship built would cost <i>much</i> more than buying one of the ones the shipyard has 'in stock' <img...
  12. K

    WOW! What a great game! This newb is excited!

    <!--`QuoteBegin-CannonFodder`+--><div class='quotetop'>QUOTE(CannonFodder)</div><div class='quotemain'><!--QuoteEBegin-->Just a couple of questions: Why isn't this game multiplayer?!!! I just can't believe it isn't!... Just take the same game and slap a multiplayer engine to it.. but a game...
  13. K

    PotC Modding Tools Pack

    hey ravenheart, another very useful modding tool is scheffnow's dialogmerge. i don't know where to download it though, does anyone know?
  14. K

    New mod IDEAS

    <!--`QuoteBegin-giuliootto`+--><div class='quotetop'>QUOTE(giuliootto)</div><div class='quotemain'><!--QuoteEBegin-->First of all, excuse me for my bad english, I'm an Italian guy, but as you know we do it better, so I do the best I can. benvenuti <img...
  15. K

    Mods and Restarting the game

    <!--`QuoteBegin-dchaley`+--><div class='quotetop'>QUOTE(dchaley)</div><div class='quotemain'><!--QuoteEBegin-->Speaking of Kieron's interfaces... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif"...
  16. K

    List here all mods going into Build 12, thanks!

    where it says "KAM - various (all the ones I have at the moment, in fact)", i think that means: ship berthing new sails (custom sails) ship origin icons changes to character/change outfit/abilities interfaces changes to `nation-relation` screen (allows customisable neutral flag) <img...
  17. K

    Devil's island

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Re: KR and CRs (heh, don't I love acronyms?). Fixed by temp override to return SetCoastTraffic if ID is KR. Better fix would be to add the appropriate KR CR characters, as I...
  18. K

    Build 12 Deadline still Sept. 15th?

    imo sept. 15th is still fine. i'd really like to fix the reputation bug before the build is released, though, if that's possible. i suppose there'll be a `bug-fixing` period after the deadline though?
  19. K

    mod - 'international affairs' update inc. customisable flags

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->JMV: Vive la Republique! Liberte, Egalite, Fraternite! liberté, égalité, fraternité! <i>do</i> remember those accents <img...
  20. K

    mod - 'international affairs' update inc. customisable flags

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->I put this here because I forget which thread had the `flags-on`-masts discussion. I've done a bit of thinking (a dangerous thing, heh) and viewing in GM Viewer. And I've...
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