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    Maelstrom New Horizons


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  1. buho

    [HELP] Cant Pay Salaries and I have 1.3 million

    Yes. If you can't pay all the bills the game don't let you pay nothing. It is a "known issue". Gotta change it in 1.1.3. Cheers. buho (A).
  2. buho

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    It is all right, mate. :wink: Cheers. buho (A).
  3. buho

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    I'm explaining a possible mistake, not assuming nothing about you. Can we keep it civil? Cheers. buho (A).
  4. buho

    Alliances

    I don't think coding the changes being so difficult (actually I feel they are easy). Another beast, however, is how the allegiance changes may impact the national quest and/or other content. No idea, really. Cheers. buho (A).
  5. buho

    [HELP] Cant Pay Salaries and I have 1.3 million

    It is not that way. It is not "your crew and bills". And it is not electronic either. 1) The crew salaries are paid with your pocket money. Only if you have not the money JIT you are working some agreement with your crew. 2) The land services fees are paid thru the moneylenders network. How...
  6. buho

    Bringing back decks

    I beg to disagree. COAS fencing is unespeakable boring. In boardings most times you can't get close to the fight due to your men blocking the way. Multiplying the decks will not add challenge or fun but some more "stay here and watch" steps (and some times you can't even get close enough to...
  7. buho

    [HELP] Cant Pay Salaries and I have 1.3 million

    On top of what modernknight said, if you are playing GOF 1.1.x you need to have money deposited in the moneylenders to pay mooring fees and some other services found only in GOF 1.1.2. Cheers. buho (A).
  8. buho

    GOF 1.1.x - Discussion thread

    GOF 1.1.x have changed nothing related with that flag, but I don't know if GOF 1.x changed something. Cheers. buho (A).
  9. buho

    Cease Fire option

    If we can manage to add a "Cease fire" any fire command will undo it. Your ideas for the command are good ones, but actually I'm more headed to cheat the control of powder (the existence of powder is checked in every shot, may be it is easy to cheat there). But I need to decide if I try to...
  10. buho

    Alliances

    Actually, I think moneylenders are not affected and probably moored ships are not affected either. The Cheat the Death services (GOF 1.1.x) are not coded to be affected by allegiances so, no, they will continue working. But the actual behaviour is highly dumb: the nation is declaring war...
  11. buho

    Alliances

    Personally, the last thing I want is nations randomly changing sides while my resources are stored in colonies switching allegiances. All is about how you play the game: I like long term planning, and long term planning calls for very little randomness; it is not about not having changes but...
  12. buho

    Cease Fire option

    The "Fire at will" is in CIC (GOF 1.1.x), it is named "All fleet load at will" and tied to the key "9". A "Cease fire" command is in my to-do list for CIC from the very start (check the original CIC release thread). I'm still not sure how to implement it and I'm still wondering about a "more...
  13. buho

    Two more filters for the store trading dialog.

    Noted. Keeping the scroller position may probe difficult if not impossible. The extra filters are doable if there is space enough, lemme think about. Cheers. buho (A).
  14. buho

    GOF 1.1.x - Discussion thread

    If there is a way, I have no idea. For what I know about the game just now, sailing mode is a very closed universe: the game generates the conditions when you hit the mode and after that there is not a simple way to change things. While I was coding the "summoning tools" (the testing tools) I...
  15. buho

    GOF 1.1.x - Discussion thread

    I'm not ready to tackle the AI atm, I still need to learn a lot more. And I want to have a solid code ground too: while working in the AI I need to know that misbehaviours are caused for the AI changes and not for some dormant bug suddenly awakening. It is a long way from here to there...
  16. buho

    GOF 1.1.x - Discussion thread

    A real broadside was not concentrated on the closest ship as COAS does. This calls for a reduced shooting range. Reaching a wide arc at 500 yds is not the same as putting nearly all the metal in one point at 500 yds. The unrealistic nature of the targeting model calls for unrealistic (lesser)...
  17. buho

    [HELP] Items in captains cabin lost after CoAS quest

    You can't store items in a moored ship. All items are transfered to your flagship every time you swap ships. Use your officers as holders or the storing service of GOF 1.1.2. No idea about the letter of marquee. Cheers. buho (A).
  18. buho

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    GOF 1.1.x: http://forum.piratesahoy.net/index.php/topic/18065-gof-11x-download-links-and-documentation/ - o - After looting the decks and corpses, left-click to go to the captain cabin. After killing the captain and looting the corpse and cabin, left-click to go to the boarding looting...
  19. buho

    Modder/betatester Tools

    Updated to 004. New: betatester AIShip for GOF 1.2 and CM.
  20. buho

    [HELP] How to get point of sail upgrade in GOF 1.1.1

    EdMaroon is (or was) working on it.
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