• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Jack Rackham

    Need Help dark ab

    After many many experiments: Used the animist model with an invisible texture. Added a complete priest model. Yes!
  2. Jack Rackham

    Need Help Updating the Russian Translation

    Locations[FindLocation("QC_town")].reload.l1.disable = 1;//closed ok, was locked Locations[FindLocation("QC_town")].reload.l2.disable = 1; //tavern ok Locations[FindLocation("QC_town")].reload.l7.disable = 1; //bordel ok...
  3. Jack Rackham

    Need Help Updating the Russian Translation

    No, it was just a note for me. I don't find that name in my two character init files.
  4. Jack Rackham

    Need Help Updating the Russian Translation

    I have fixed the Mistress dialog and the Coastbrothers not showing up. The last one was even worse: even if Pyle had bought new outfits (but not yet changed clothes) he could sneak up too early to the room upstairs. With no "monks" there. I have also fixed two other things: When Blowhorn leaves...
  5. Jack Rackham

    Need Help Updating the Russian Translation

    Ok, that was of course not the idea (at that pont). I'll fix something. :onya
  6. Jack Rackham

    Need Help Updating the Russian Translation

    Ok, he can walk back out to the terrace (and in again) but there are no enemies there (at this moment). I don't see any inconsistency here. That's exactly what happens the next time Pyle and Caroline go there.
  7. Jack Rackham

    Need Help Updating the Russian Translation

    I have to play it again to see in which sequence this happens. Looking at the pictures it seems to be the (upper) back door to the terrace...?
  8. Jack Rackham

    Need Help Updating the Russian Translation

    I've made those two small fixes but will upload later as I have a feeling there could be more...
  9. Jack Rackham

    Need Help Updating the Russian Translation

    Sure, I'll try to make Pyle turn to the ship. Thanks, I'll remove the four permanent sitters.
  10. Jack Rackham

    Need Help Updating the Russian Translation

    Here are my fixes. Also another new location "Tailor alley" added to interface_strings.
  11. Jack Rackham

    Need Help Updating the Russian Translation

    Thanks @AkrimalS for finding things!
  12. Jack Rackham

    Need Help Updating the Russian Translation

    I can do 5) and 6) if you could do 4). I'll make the interface_strings.txt changes. Yes for a small basket with cannonballs, I think.
  13. Jack Rackham

    Bug in Woodes Rogers Storyline

    Ok I have tested this part via jump start 56 and 57 in StartStoryline. Both works. Dampier is placed in his roof spot when you make the town gate explode (returning from the fort). He's placed at the same time as 4 other enemies. There should be a total of 6 enemies on the roofs except Dampier...
  14. Jack Rackham

    Bug in Woodes Rogers Storyline

    I'll test that part and come back.
  15. Jack Rackham

    Solved Help with locator, model, and texture

    Ok I'll try to answer better: 1) randitem and randitem7 should swap places 2) XX should always = ZZ 3) YY = 1 4) s1 = 1 5) zx = -xz the rest 0 so try this lineup: 0,0,-1,1,0,0,1,0,0,0,1,1,0 The 3 first are your numbers (the actual position), the rest is a start suggestion. We will see how/if...
  16. Jack Rackham

    Solved Help with locator, model, and texture

    I don't find the maquahuitl in the game any longer just a "pistolmaquahuitl" that I have used in WR. Anyway weapon models use to look very transparent in the game. If you have made a functional maquahuitl - a safer way vould be to place it in a chest instead.
  17. Jack Rackham

    Latest 7 Nov 25 Run Through - bugs

    I'll think about it but it doesn't sound easy.
  18. Jack Rackham

    Latest 7 Nov 25 Run Through - bugs

    Maybe the player needs a little more help - better/more info to be given in questbook? Good to hear as I'm working to fix more and more of those both in WR and GB. This is done: WR 11/23, GB 1/19, in both 1/1
  19. Jack Rackham

    Mod Release Build 14 Gamma Version [Last update: 30th September 2026]

    Here's another one. A bug fixed in the GoldBug. Found by @salonikasurf :doff If it's possible for the next upgrade.
  20. Jack Rackham

    Latest 7 Nov 25 Run Through - bugs

    Thanks a lot for the find! :onya Think it looks like it should an "exit" instead. "hostel_sketch4" is triggered some seconds later when the med.bag is traded. I'll test it to be sure. :yes
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