Francis Drake = PIRATE. Perhaps the code preventing Artois from showing up is related to nation = PIRATE instead of to the pirate tutorial, which would explain a lot.
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Will have to check that....How can Francis Drake's nation be Pirate? Admittedly you're set to flying a pirate flag at the start, but he has an English LoM and I had the English flag up as soon as I got to the "Relations" screen. I was certainly flying the English flag by the time I got to Pirate Settlement.
The reason was simplity: Pirates are always welcome at Tortuga, regardless of anything else.For that matter, why not set his nation to be England right at the beginning? England is at peace with France in "Early Explorers" so he'll be safe enough at La Tortue. Dutch privateers are the ones who need to pretend to be pirates while they're visiting there.
Wait, what? It still is going wrong? Savegame please!I also installed those 2 lines Pieter made. So yesterday I accidentally talked to him and restarted his quest. I immediately made him a captain and he will not set foot on shore again.
Console required, because you were already past the part where the fix would take effect.It is the same game if that is what you mean. Console only? meh He is fine where he is.
Turns out I was wrong. The reason was that the custom starts and therefore also Stormy Start bypass the "TavernSitWaiting" case which is the ones that enables the Artois sidequest.How can Francis Drake's nation be Pirate? Admittedly you're set to flying a pirate flag at the start, but he has an English LoM and I had the English flag up as soon as I got to the "Relations" screen. I was certainly flying the English flag by the time I got to Pirate Settlement.
It is PROGRAM\Storyline\FreePlay\DIALOGS\Robert Fletcher_dialog.c for that one.Which files hold the starting dialog? I've an idea about that. It should be possible to add a line or two to the dialog.h file, and add a condition to the dialog.c file, so that if your nation is not hostile to France then you'll get a message saying so, otherwise you get the default message about pirates.
This could still use updating at some point.Which files hold the starting dialog? I've an idea about that. It should be possible to add a line or two to the dialog.h file, and add a condition to the dialog.c file, so that if your nation is not hostile to France then you'll get a message saying so, otherwise you get the default message about pirates.
What, AGAIN??? You have a savegame just before completing his quest?Artois dialogue problem has come back again too. - 13 August update. After completing quest his dialogue reverts to the first meeting on Nevis.
case "final_talk_2":
dialog.snd = "Voice\ARVO\ARVO014";
dialog.text = DLG_TEXT[29];
link.l1 = DLG_TEXT[30];
link.l1.go = "exit";
pchar.quest.artois_line = "completed";
NPChar.Dialog.Filename = "Enc_Officer_dialog.c"; // PB
Diag.TempNode = "Hired"; // PB
break;