More side quests are indeed needed, I agree. It actually surprises me that so far there haven't been any except the one I made for Fred Bob. Others have started working on quests but have lost them due to computer troubles <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> or "real life" intruding into their modding work... BUT - new quests and locations ARE being worked upon right now - but these things DO take some time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="

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I'm working now on a "Sneaky Trader" mod that will eventually involve you in quite a few different things - "buried treasure", stolen goods, items to help you break out of jail or open those darned exploding chests, &tc... Perhaps a stolen ship and an angry governor, eh, who knows? It's gotten a lot more complicated than my simple desire to disarm those pesky exploding chests! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="

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Others are working on opening up new moorings or towns where you might have a quest - in Build 12 you can go into a new cave on Khael Roa and that can be used for quests... There are new fortresses being planned, new characters being created, and all sorts of new and interesting items and weapons are turning up... Someone was trying to open up the other half of Falaise de Fleur for quests and new towns... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

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" border="0" alt="par-ty.gif" /> Modding is *quite* the ongoing project! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="

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It's not so much that the older builds are obsolete, it's that the newer builds are full of bugfixes that made the older versions of the Build or the original game not run quite as well as it might. We're still tweaking some of the original quests to get them to work right. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="

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So it's all a work in progress. I've strongly recommended MANY times that these new things in each Build be switchable - and we've done a lot towards that end - perhaps a lot of what you find a problem in Build 12 are things you need to switch or adjust - but once that's done, you should be happy with your game, I'd think...
If there's something you wish to have switchable that is not, I think someone should be able to help you with that (if it's possible, that is!).
And again, I most enthusiastically welcome you to offer any suggestions - what you would like to see in the game - and perhaps a modder somewhere will pick up on the idea and run with it - great ideas are often really difficult to come by, so the input of the players is what modders (some of whom are too busy modding to play, themselves, LOL!) need in order to make the game better! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="

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