<!--quoteo(post=148413:date=May 14 2006, 08:08 AM:name=Jason Maffettone)--><div class='quotetop'>QUOTE(Jason Maffettone @ May 14 2006, 08:08 AM) [snapback]148413[/snapback]</div><div class='quotemain'><!--quotec-->
My suspision is not, I've been testing it out quite a bit by using a lot of chain shot at various ranges, both automaticly and manualy. The visual sail damage I think is keyed because storm damage to sails causes the same visual, also I note thet in the origional game (and the base build 12) the results on maneuvering was consciderable and now its minimal at best.
I will try making the alteration above and report back any results I note.
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If you deactivate the spyglass mod (in Buildstttings, set #define KBSPG to "0"), then you'll get exact info about target sails with the spyglass
HTH
My suspision is not, I've been testing it out quite a bit by using a lot of chain shot at various ranges, both automaticly and manualy. The visual sail damage I think is keyed because storm damage to sails causes the same visual, also I note thet in the origional game (and the base build 12) the results on maneuvering was consciderable and now its minimal at best.
I will try making the alteration above and report back any results I note.
<!--QuoteEnd--></div><!--QuoteEEnd-->
If you deactivate the spyglass mod (in Buildstttings, set #define KBSPG to "0"), then you'll get exact info about target sails with the spyglass
HTH