<!--quoteo(post=148313:date=May 13 2006, 10:17 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ May 13 2006, 10:17 AM) [snapback]148313[/snapback]</div><div class='quotemain'><!--quotec-->
You can try setting that value to 3 and see what happens. I'm surprised those values are in a RESOURCE\INI file though. Usually those kind of values would be in some file in the PROGRAM folder. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="

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I have seen the "Captain, we hit their mast!" code you refer to. The reason you never saw it on your screen is because of the "//" before the line "//Log_SetStringToLog("Captain, we hit their mast!");". Lines with "//" before them are not read by the program. If you remove the "//", you should see it when it happens. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

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Aye thanks Pieter. Yeah that line seems to have been mistakenly turned into a comment in code. I'll see if that changes things. There's actually the same thing a little above in the case SHIP_MAST_TOUCH_SHIP
//aref rCollideCharacter = GetEventData();
fDamage = fDamage + MAST_SHIP_SCL * collhp;
I wonder if this is was meant to be collision damage between a mast and another ship whether friendly or not (as the previous case is about collisions with islands and the following case collisions with cannon balls). Actually I think in the past I have seen ships lose masts to collisions...at the very least the demasting sound effect does play in those scenarios.
But then there's loads of stuff commented out in that file, so maybe it was never meant to be switched on.
As for the cannons config stuff...well I stuck Knippels to 3 for sail damage but wasn't really in a position to see if it made any difference. I'm fairly sceptical as well that it does anything. Partly the problem is that whilst theoretically it might cause more damage to the sails with chain(knippels), would it visually any effect? Reading this thread the complaint is as much as anything that visually knippels don't make big enough holes in the sails compared to cannon balls, as well as obviously not really slowing enemy vessels down. Perhaps our resident cannonFx guru might know how to make our chainshot have more of an obvious effect?