Ahoy everyone,
This is my first post here, so first of all big kudos to the team for bringing the Build mod to life and thus making PoTC the best pirate game ever (ok, maybe one of the two best alongside the original Pirates! by Sid).
OK, enough praising. <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid="
" border="0" alt="bow.gif" />
I'm playing Build 13 Final and after playing dozens of games I'm starting to miss the thrill of searching for new weapons, going to all those caverns and dungeons in order to find the new razor-sharp toy. Now it is easy to have all the best weapons almost immediately so there are some swords that I've never used. And there is little point in using them if every opponent runs around with Bosun's Choice.
Sooo...
I turned off the Weapon mode, hoping that would solve the problem, but still collect weapons from killed enemy boarders. After few battles again my whole crew has BCs and same story goes on again.
Sooo...
I'm thinking - the ideal solution would be to link the ship's class to the weapons her crew's carrying. I.e. all merchant ships (except for the biggest and best armed, like the Indiaman or Royal Galleon) should have significantly worse crew's personal weapons than warships. I'm thinking :
1) merchant ships - unless really big - the worst weapons (sabres, cutlasses etc.)
2) big merchants and small warships (class 6-4) - mid range weaponry (highlanders maybe?)
3) medium warships (class 2 and lower let's say) and pirates - good weapons (piranhas and stuff?)
4) Class 1 warships - Bosun's Choice for all crew members
The most unique weapons (judging by the description, like Cardinal's Guard) should be placed only in Captains' cabins of top class warships and the biggest pirate vessels (as experienced Captains' prides).
This soultion would make attacking powerful enemies double worth trying plus would add much more reality to pirate - merchant situations (small number of well armed pirates wouldn't have much problem in dealing with those fat merchants, just like in reality).
Possible?
Or at least PLEASE tell me how can I revert to the original PoTC weapons management with keeping all other Build features!! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" />
This is my first post here, so first of all big kudos to the team for bringing the Build mod to life and thus making PoTC the best pirate game ever (ok, maybe one of the two best alongside the original Pirates! by Sid).
OK, enough praising. <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid="

I'm playing Build 13 Final and after playing dozens of games I'm starting to miss the thrill of searching for new weapons, going to all those caverns and dungeons in order to find the new razor-sharp toy. Now it is easy to have all the best weapons almost immediately so there are some swords that I've never used. And there is little point in using them if every opponent runs around with Bosun's Choice.
Sooo...
I turned off the Weapon mode, hoping that would solve the problem, but still collect weapons from killed enemy boarders. After few battles again my whole crew has BCs and same story goes on again.
Sooo...
I'm thinking - the ideal solution would be to link the ship's class to the weapons her crew's carrying. I.e. all merchant ships (except for the biggest and best armed, like the Indiaman or Royal Galleon) should have significantly worse crew's personal weapons than warships. I'm thinking :
1) merchant ships - unless really big - the worst weapons (sabres, cutlasses etc.)
2) big merchants and small warships (class 6-4) - mid range weaponry (highlanders maybe?)
3) medium warships (class 2 and lower let's say) and pirates - good weapons (piranhas and stuff?)
4) Class 1 warships - Bosun's Choice for all crew members
The most unique weapons (judging by the description, like Cardinal's Guard) should be placed only in Captains' cabins of top class warships and the biggest pirate vessels (as experienced Captains' prides).
This soultion would make attacking powerful enemies double worth trying plus would add much more reality to pirate - merchant situations (small number of well armed pirates wouldn't have much problem in dealing with those fat merchants, just like in reality).
Possible?
Or at least PLEASE tell me how can I revert to the original PoTC weapons management with keeping all other Build features!! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
