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Help with Verruckt's mods

lizzy_q

Landlubber
Hi sorry to be a moron but how do you get the shipyard and brothel mods to work? I've installed them, run the localizing thing (I've got a European game) and the buildings are in the town, but when you go in, they are empty and have no names. Can someone please help? Oh, I'd rather not install the build as it has certain mods that I don't really like on it, thanks.
Thanks everyone!
 
<!--quoteo(post=155296:date=Jul 25 2006, 08:19 PM:name=MrsJackSparrow)--><div class='quotetop'>QUOTE(MrsJackSparrow @ Jul 25 2006, 08:19 PM) [snapback]155296[/snapback]</div><div class='quotemain'><!--quotec-->
Hi sorry to be a moron but how do you get the shipyard and brothel mods to work? I've installed them, run the localizing thing (I've got a European game) and the buildings are in the town, but when you go in, they are empty and have no names. Can someone please help? Oh, I'd rather not install the build as it has certain mods that I don't really like on it, thanks.
Thanks everyone!
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D'Ye know that with the build installed ye can turn off any mod or adjust the settings in buildsettings.h? The build was made to give users a degree of control over the added content. Unless you are short of space on your harddrive I'd have to recommend the obvious.

The problem with installing some mods sans build, is that many of them were designed to be intergrated and thus are reliant upon other modded content. Can't say that is necessarily the case here but it might be the problem.
 
<!--quoteo(post=155297:date=Jul 25 2006, 08:58 PM:name=Cpt Fabris)--><div class='quotetop'>QUOTE(Cpt Fabris @ Jul 25 2006, 08:58 PM) [snapback]155297[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=155296:date=Jul 25 2006, 08:19 PM:name=MrsJackSparrow)--><div class='quotetop'>QUOTE(MrsJackSparrow @ Jul 25 2006, 08:19 PM) [snapback]155296[/snapback]</div><div class='quotemain'><!--quotec-->
Hi sorry to be a moron but how do you get the shipyard and brothel mods to work? I've installed them, run the localizing thing (I've got a European game) and the buildings are in the town, but when you go in, they are empty and have no names. Can someone please help? Oh, I'd rather not install the build as it has certain mods that I don't really like on it, thanks.
Thanks everyone!
<!--QuoteEnd--></div><!--QuoteEEnd-->

D'Ye know that with the build installed ye can turn off any mod or adjust the settings in buildsettings.h? The build was made to give users a degree of control over the added content. Unless you are short of space on your harddrive I'd have to recommend the obvious.

The problem with installing some mods sans build, is that many of them were designed to be intergrated and thus are reliant upon other modded content. Can't say that is necessarily the case here but it might be the problem.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks alot! Will I have to start a new game?
 
<!--quoteo(post=155301:date=Jul 25 2006, 09:49 PM:name=MrsJackSparrow)--><div class='quotetop'>QUOTE(MrsJackSparrow @ Jul 25 2006, 09:49 PM) [snapback]155301[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=155297:date=Jul 25 2006, 08:58 PM:name=Cpt Fabris)--><div class='quotetop'>QUOTE(Cpt Fabris @ Jul 25 2006, 08:58 PM) [snapback]155297[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=155296:date=Jul 25 2006, 08:19 PM:name=MrsJackSparrow)--><div class='quotetop'>QUOTE(MrsJackSparrow @ Jul 25 2006, 08:19 PM) [snapback]155296[/snapback]</div><div class='quotemain'><!--quotec-->
Hi sorry to be a moron but how do you get the shipyard and brothel mods to work? I've installed them, run the localizing thing (I've got a European game) and the buildings are in the town, but when you go in, they are empty and have no names. Can someone please help? Oh, I'd rather not install the build as it has certain mods that I don't really like on it, thanks.
Thanks everyone!
<!--QuoteEnd--></div><!--QuoteEEnd-->

D'Ye know that with the build installed ye can turn off any mod or adjust the settings in buildsettings.h? The build was made to give users a degree of control over the added content. Unless you are short of space on your harddrive I'd have to recommend the obvious.

The problem with installing some mods sans build, is that many of them were designed to be intergrated and thus are reliant upon other modded content. Can't say that is necessarily the case here but it might be the problem.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks alot! Will I have to start a new game?
<!--QuoteEnd--></div><!--QuoteEEnd-->

Yup. Some of the mods (like the Brothel) won't change situation until a new game is launched. I couldn't offhand tell you what the latest build version is though, as I've not been keeping up until recently. There should be information about on the forum though.
 
The latest version is a Pre Build 13 modpack version. But if you are a beginning Build-user, I recommend using Build 12.1 instead. Available from the link in my signature.
 
<!--quoteo(post=155710:date=Jul 29 2006, 03:08 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 29 2006, 03:08 PM) [snapback]155710[/snapback]</div><div class='quotemain'><!--quotec-->
The latest version is a Pre Build 13 modpack version. But if you are a beginning Build-user, I recommend using Build 12.1 instead. Available from the link in my signature.
<!--QuoteEnd--></div><!--QuoteEEnd-->

The (former) PostBuild12 base link from your website still seems to be wrong Pieter. They link to a fairly useless Pirates Ahoy section with only Build10 and Build11 available. Means having to search through the forum threads for a valid download link. Think I ended up using a link provided by IncredibleHat when I updated on Thursday.
 
The Build 12 and Pre Build 13 downloads have disappeared from that page. I contacted the webmasters and I'm sure they'll fix it in a couple of days. Beats me why they're gone. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
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