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I wouldn't think so. Fast Travel is only supposed to work after you've already visited a place or if a citizen gives you directions. Is anyone likely to visit the Maltese Knight Abbey more than once? Should the citizens know about it in enough detail to volunteer information about it?Only Redmond has a real opium den. All those other ones must be a mistake
Would there be any point in having Fast Travel to the Maltese Knight Abbey?
Might make it more obvious to players that it exists.
Thanks!I have made it this way:
Redmond "den": opium icon + opium fast reload
"PaP_Brothel_room" and "Tortuga_Brothel_room": opium icon.
"Alice_Brothel_room": I have left it as it is: label brothel, opium loading pic, padlock icon.
On Realistic Game Mode, yes. All Fast Travel icons are immediately available on Arcade though.Fast Travel is only supposed to work after you've already visited a place or if a citizen gives you directions.
If you're playing this side-quest, there is a good chance you will visit at least twice: Church Protection | PiratesAhoy!Is anyone likely to visit the Maltese Knight Abbey more than once?
The citizens unlocking fast travel after talking to them is quite a new feature that was added only to those dialog options that already existed.Should the citizens know about it in enough detail to volunteer information about it?
Good suggestion. Especially if we make him a PROPER Indian store some time, that could become quite relevant.Perhaps have some sort of alternate store icon to permit Fast Travel to the Indian store on Aruba.
Not sure if that is worthwhile. That second tavern only serves a single storyline purpose, doesn't it?Likewise, perhaps have an alternate tavern icon to permit fast travel to the second tavern in Cartagena, though citizens only give directions to one tavern so you'd need to find the other one yourself before its Fast Travel icon becomes available.
Fair enough. I haven't tried that quest and thought you'd only need to go in once, loot everything worth having, then not bother with it again unless you fancy fighting more undead Maltese Knights. If it follows standard behaviour in that it only becomes available for Fast Travel after you've found the place, then anyone who wants to go there will be able to do so easily and anyone who doesn't want to go there won't have an unwanted Fast Travel icon.If you're playing this side-quest, there is a good chance you will visit at least twice: Church Protection | PiratesAhoy!
There is a lot of loot to be had down there. And the fumes that can increase your maximum HP.
For players who do like fantasy elements, I can certainly imagine them visiting more than once.
Hasn't that already been done? I thought that was where you buy @Levis' funny plants and possibly the accessories for the bow? In any case, at the very least it's an alternative store. Well worth a visit, especially if you arrived in town after activating "Landing Party" and have already plundered the regular store.Good suggestion. Especially if we make him a PROPER Indian store some time, that could become quite relevant.![]()
Which storyline is that? I don't recall having to find it in any storyline I've played, which is all of them except "Jack Sparrow" and "Gold Bug". The only one I recall even going to Cartagena was "Bartolomeu" and I don't recall him having to go to a tavern, though I've only played it once, not all that recently.Not sure if that is worthwhile. That second tavern only serves a single storyline purpose, doesn't it?
There is technically infinite loot (and danger) in there as you can just keep digging.Fair enough. I haven't tried that quest and thought you'd only need to go in once, loot everything worth having, then not bother with it again unless you fancy fighting more undead Maltese Knights. If it follows standard behaviour in that it only becomes available for Fast Travel after you've found the place, then anyone who wants to go there will be able to do so easily and anyone who doesn't want to go there won't have an unwanted Fast Travel icon.
I think Levis did add some extra dialog to sell some plant stuff.Hasn't that already been done? I thought that was where you buy @Levis' funny plants and possibly the accessories for the bow?
I thought @Bartolomeu o Portugues added it for his namesake storyline? Maybe he planned to put it to use, but didn't yet?Which storyline is that? I don't recall having to find it in any storyline I've played, which is all of them except "Jack Sparrow" and "Gold Bug". The only one I recall even going to Cartagena was "Bartolomeu" and I don't recall him having to go to a tavern, though I've only played it once, not all that recently.
True. Not sure why you'd bother visiting there if you can visit the "main" one though.Anyway, it's still a second tavern which can presumably be used for normal tavern purposes.
I played it recently enough that "Cartagena Firework" was included. Most of the action is in and around the governor's residence and the palace square, plus one bit involving the blacksmith's shop and the church, and plenty of action in the fort. I don't recall needing to go to any tavern, and a look through the Wiki page doesn't turn up anything tavern-related either.I thought @Bartolomeu o Portugues added it for his namesake storyline? Maybe he planned to put it to use, but didn't yet?
When is the last time you played his storyline? There is a lot of story in Cartagena now, which was added... last year or so?
That's why I suggested an alternate tavern icon. Both with Cartagena's second tavern and Aruba's second store, the Fast Travel icon would need to be different to the normal tavern and store icons so you can Fast Travel to the right one. As to why you'd prefer the second one, maybe it's in a different part of town and more convenient for whatever you want to do next, or maybe it has a different layout which you prefer.True. Not sure why you'd bother visiting there if you can visit the "main" one though.
Unless there is something that makes the second one "special" in some way.
Might having two Tavern Fast Travel icons not cause confusion for the players?
Even though the citizens do mention both, it can still cause surprise:
Not a Bug - Cartagena - Has 2 Taverns !! | PiratesAhoy!
That store could definitely use an "Indian Store" icon, because it is indeed special.That's why I suggested an alternate tavern icon. Both with Cartagena's second tavern and Aruba's second store, the Fast Travel icon would need to be different to the normal tavern and store icons so you can Fast Travel to the right one. As to why you'd prefer the second one, maybe it's in a different part of town and more convenient for whatever you want to do next, or maybe it has a different layout which you prefer.
They are all 3 empty - I have no idea why there were added.In what ways are those Brothel Rooms opium dens though?
Are you referring to only their location models? Or do they also have labels suggesting that?
I'd just be inclined to change their labels to describe them as regular rooms. There's nothing "opium" about them.
Only the Den on Jamaica actually has any gameplay relation to Opium.
Good. Then I'll change in characters_reload_check.c so only location.id = "den" gives the opium icon.I'll probably change those labels and loading screens so they don't refer to the Opium Den at all.
Good. Then I'll change in characters_reload_check.c so only location.id = "den" gives the opium icon.
Very well, I'll make those 4 on your list too. Have to do some driving around the country again tomorrow. Back on monday
or tuesday.
Working perfectly well in my game now!I have made it this way:
Redmond "den": opium icon + opium fast reload
"PaP_Brothel_room" and "Tortuga_Brothel_room": opium icon.
"Alice_Brothel_room": I have left it as it is: label brothel, opium loading pic, padlock icon.
Another IMPORTANT one sprang to mind:If you are still willing to do any of those icons though, I'd welcome ones for:
- Bridgetown Maltese Knight Abbey
- Indian Merchant
- Alternate Tavern (optional)
- Library (optional)
I was thinking primarily of when we add a Naval HQ/Academy for all nations and add a guy with a dialog in them that allows you to join their navy in mid-game.There's little point in assigning fast travel icons for specific storylines unless you want to go through all the storylines and look for places to assign.
Vera Cruz?There's little point in assigning fast travel icons for specific storylines unless you want to go through all the storylines and look for places to assign. (I can think of one right away, but I'll let @Bartolomeu o Portugues guess which one it is and decide if he wants fast travel enabled for it.) Naval HQ can't share the same icon as Naval Academy because it would be confusing on Antigua, which has both.
Thanks for that. Pieter, could you please upload your latest characters_reload_check.c so I can continueNot the only real OPIUM dens are the one in Redmond and the one for your storyline.
I don't think I actually changed anything in that file. All I did were edits to the location init files for location labels and such.Thanks for that. Pieter, could you please upload your latest characters_reload_check.c so I can continue
working on it later today.
if (Locations[tmploc].id.label == "Opium Den") mc.reloadStatus = "ToOpium";