If you do this, I recommend you stick to the "storyline" idea for now and skip my whole "balance of power" suggestions, because that's just too complicated to start with.
I'm not quite sure how that should be handled myself. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
But as far as I'm concerned, making another new storyline doesn't have as high a priority as simply finishing our current content does.
I might even go as far as saying we keep all USA affairs as-is for now while we work on getting all our half-finished mods done.
Once that's done, we can go adding more historical realism and more storylines as we see fit.
I'm actually looking forward to the day where most of the features of the Build mod are pretty much done and all new content we'll be adding is characters, ships, locations and quests. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
I'm not quite sure how that should be handled myself. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
But as far as I'm concerned, making another new storyline doesn't have as high a priority as simply finishing our current content does.
I might even go as far as saying we keep all USA affairs as-is for now while we work on getting all our half-finished mods done.
Once that's done, we can go adding more historical realism and more storylines as we see fit.
I'm actually looking forward to the day where most of the features of the Build mod are pretty much done and all new content we'll be adding is characters, ships, locations and quests. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />