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Fixed Jack Sparrow - J De Masse - Maltese Knight & Shop Merchant

Talisman

Smuggler
Storm Modder
:ahoy

I am not sure I feel very confident searching for, and fighting a load of bad people, if this is the person I am relying on to watch my back. :D

:duel:

:rofl
 

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Aknowledged. Will be fixed in the update I will post hopefully tonight.
 
Did you set aan officer type for de Masse specifically or did you make an automated fix that should work for all quest officers?
If this problem is what I suspect it is, it could easily affect other quest characters.
 
Did you set aan officer type for de Masse specifically or did you make an automated fix that should work for all quest officers?
If this problem is what I suspect it is, it could easily affect other quest characters.
he was only set as isMerchant and nothing else
I gave all characters in the officers.c for the different storylines the isofficer attribute now. This will make the game pick a random officer type.
For this character in the main story at least (dunno if I did jack sparrow also) I gave him the guard officer type. you can change that when you hired him by assigning him to a post.
 
A quest officer with the merchant attribute? LOL! :rofl
Thanks for considering other quest officers too.

Does this mean other characters from the init files could end up set as merchants too?
 
A quest officer with the merchant attribute? LOL! :rofl
Thanks for considering other quest officers too.

Does this mean other characters from the init files could end up set as merchants too?
Yes, there is a lot of copy pasting so some might get set up like that.
So if you see one being set up wrong just add the isofficer attirbute and it will be fine. Or set up a officertype and its fine too. When a officertype is already assigned it wont matter anymore.
 
where you able to do a jumpstart already or something like that to see if he now isn't one anymore?
 
This is him in both freeplay and jack sparrow now.

To explain his HP.

He got a bonus from himself already:
ch.HPBonus = 100;

Guard have an extra 30 HP base bonus
So he starts at 170 HP
Guards have an extra 5 HP per level
this with my difficulty taken into account means he gets 14 HP per level
 

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Last edited:
"Guard" is not a normal officer type, so the text is missing from various interfaces.
Probably requires it to be added to RESOURCE\INI\TEXTS\English\common.ini .
 
"Guard" is not a normal officer type, so the text is missing from various interfaces.
Probably requires it to be added to RESOURCE\INI\TEXTS\English\common.ini .

Good catch. Will try to add all the officertypes soon.
But admit, he looks way more formidable now. Altough we might want to increase his level a bit more. But I leave that for others to comment on.
 
Actually the guard is added already. I think it's done by you :p.

Code:
string = captain,"Captain"
string = merchant captain,"Merchant Captain"
string = navy captain,"Naval Captain"
string = pirate captain,"Pirate Captain"
string = privateer captain,"Privateer Captain"
string = fighter,"Tough"
string = deck fighter,"Master at Arms"
string = civilian,"Citizen"
string = boatswain,"Boatswain"
string = cannoneer,"Gunner"
string = quartermaster,"Quartermaster"
string = navigator,"Navigator"
string = first mate,"First Mate"
string = carpenter,"Carpenter"
string = doctor,"Surgeon"
string = trader,"Trader"
string = guard,"Guard"
string = shop merchant,"Shop Merchant"
string = passenger,"Passenger"
 
Really? Maybe it is one of those upper/lower strings or so.
Anyway, no big concern. We can get to that when we get to it.
When I observed it, I think he was still a "Shop Merchant" anyway.
 
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