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he was only set as isMerchant and nothing elseDid you set aan officer type for de Masse specifically or did you make an automated fix that should work for all quest officers?
If this problem is what I suspect it is, it could easily affect other quest characters.
Yes, there is a lot of copy pasting so some might get set up like that.A quest officer with the merchant attribute? LOL!
Thanks for considering other quest officers too.
Does this mean other characters from the init files could end up set as merchants too?
"Guard" is not a normal officer type, so the text is missing from various interfaces.
Probably requires it to be added to RESOURCE\INI\TEXTS\English\common.ini .
string = captain,"Captain"
string = merchant captain,"Merchant Captain"
string = navy captain,"Naval Captain"
string = pirate captain,"Pirate Captain"
string = privateer captain,"Privateer Captain"
string = fighter,"Tough"
string = deck fighter,"Master at Arms"
string = civilian,"Citizen"
string = boatswain,"Boatswain"
string = cannoneer,"Gunner"
string = quartermaster,"Quartermaster"
string = navigator,"Navigator"
string = first mate,"First Mate"
string = carpenter,"Carpenter"
string = doctor,"Surgeon"
string = trader,"Trader"
string = guard,"Guard"
string = shop merchant,"Shop Merchant"
string = passenger,"Passenger"