Extract to PROGRAM\Storyline\GoldBug\Characters\init . That gives the soldier by the gate his portrait. You should be able to adapt those code changes to the other soldiers too.Strange with the soldier portrait.
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Extract to PROGRAM\Storyline\GoldBug\Characters\init . That gives the soldier by the gate his portrait. You should be able to adapt those code changes to the other soldiers too.Strange with the soldier portrait.
Ok I see. I didn't understand how those soldier models worked. Thanks again.That gives the soldier by the gate his portrait.
Ok.Don't use either of those two for non-soldier characters. If you have to, use CivilianGuardianType and CivilianPatrolType instead.
ItemLogic: Loaded model ammo\\OtherItemsJRH\palka03_B
ItemLogic: Loaded model ammo\\BuildingItemsJRH\ladder_very_big
No idea - I don't know in what kind of situation they appeared.I'm just wondering... if you ARE in one of those storylines, can they still try to show up randomly?
Is that not the scene with a LOT of pirate ships there? Did you already adjust the code for the other pirates? I didn't know which flags you wanted for them.Pieter I have tested wip13 + Fix and I can't get the flag hoisting on the wood tower to work.
No flag at all shows up.
This is how I remember it: the location "wr_cave_shore" is set to "pirate nation" already in StartStoryline.
Hoisting means only a change of locator file to one with flag locators.
I have tried "SetTown2Nation("Grand Turk", PIRATE);"
I thought you might find that appropriate.Nice touch with the personal flag of Pyle!
Pretty much trial and error. I'm sure there IS a system, but every time I try to count it through, I end up doing it wrong somehow.But how do I know which flag is which number?
The swedish personal nr 31 has texture nr 34?
RUNTIME ERROR - file: battle_interface\flags.c; line: 338
Using reference variable without initializing
RUNTIME ERROR - file: battle_interface\flags.c; line: 339
Using reference variable without initializing
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 222
Using reference variable without initializing
RUNTIME ERROR - file: battle_interface\flags.c; line: 338
Using reference variable without initializing
RUNTIME ERROR - file: battle_interface\flags.c; line: 339
Using reference variable without initializing
No I havn't touched them. In fact it doesn't really matter as long as they are different pirate flags.Did you already adjust the code for the other pirates? I didn't know which flags you wanted for them.
Ok.For now, I wouldn't worry about it just yet. We'll get to it.
Yes.I'm sure there IS a system,...
The real Rackham one, eh? I'll see what I can do.No I havn't touched them. In fact it doesn't really matter as long as they are different pirate flags.
The one on top of the tower should be the one with skull and sabres.
(As Rackham was Vane's quartermaster)