Hylie, what is supposed to be her type name? At the moment it's blank in my game, because refShip.SName = "Lyon"; and I don't have that in my common.ini .
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
The way I see it, CoAS has a better wave shape for open, choppy seas, but PotC's waves look better for calmer waters.Agreed. Having been at sea for quite some time myself, I also think that the water in CoAS looks fancy, but not quite right.I have them both and now prefer the look of the water and the way the ships move in POTC. COAS used to be better until a few months ago. COAS is newer and has sharper graphics, but something just strikes me as wrong about its water.
The PotC sea doesn't look quite realistic either, of course, but I do think the somewhat stylized look in the PotC game world is very easy on the eyes. At least on MY eyes.![]()
refShip.england = 0.5; //
refShip.france = 0.5; //
refShip.holland = 0.5; //
refShip.portugal = 0.5; //
refShip.pirate = 0.5; //
refShip.spain = 0.5; //
refShip.america = 0.5; //