Apparently captainjacksparrow is using build 14 alpha 6 and not Build 13. That's why I can't help him much, as I don't have this version installed on my computer and it seems my bugfix only work in Build 13 : the code seems to have changed since.
captainjacksparrow, the only thing I can tell you is how I had made this quick bugfix :
- I looked at the dialog code where it is checked whether the guy you're trying to talk to is dead or not, in PROGRAM/Dialog.c . Here I had found the "corpse" attribute & the corpse dialog file being given to deads.
- I looked into the PROGRAM/QUESTS/quest_reaction.c & dialog files for more details (the NPC id, things like that.)
Apparently you know how to do that as you found that one of the buggy guy was "Dark Captain". In Build 13 you never talked to that guy so it appears the code have been changed/upgraded since Build 13.
captainjacksparrow, the only thing I can tell you is how I had made this quick bugfix :
- I looked at the dialog code where it is checked whether the guy you're trying to talk to is dead or not, in PROGRAM/Dialog.c . Here I had found the "corpse" attribute & the corpse dialog file being given to deads.
- I looked into the PROGRAM/QUESTS/quest_reaction.c & dialog files for more details (the NPC id, things like that.)
Apparently you know how to do that as you found that one of the buggy guy was "Dark Captain". In Build 13 you never talked to that guy so it appears the code have been changed/upgraded since Build 13.