Yes, very good thoughts Kieron. Perhaps if you are unsuccessful with your ruse de guerre there is a big hit to morale?
The Icon idea would be good. It wouldn't be hard to make icons for 20 or so flags. Might we also make a surrender mod through this? Perhaps the enemy ship can always be checking to see if it should surrender... An icon telling you, or a message across the screen saying "The Antelope has struck." You should still be able to fire at it of course, with a hit to rep. This way if you are in a large battle you have to remember who has struck, and who has not. Having them `heave-to` would help.
I wonder if the player could strike as well? There have definitely been occasions when I've wanted to.
Increasing the "escape" distance is an excellent idea. As it stands now you could have just out turned something and gotten 500 yards away. 1000 or 1500 yards would force you to truly outrun captors to escape to sea. If you can't, then you have to turn and fight.
The Icon idea would be good. It wouldn't be hard to make icons for 20 or so flags. Might we also make a surrender mod through this? Perhaps the enemy ship can always be checking to see if it should surrender... An icon telling you, or a message across the screen saying "The Antelope has struck." You should still be able to fire at it of course, with a hit to rep. This way if you are in a large battle you have to remember who has struck, and who has not. Having them `heave-to` would help.
I wonder if the player could strike as well? There have definitely been occasions when I've wanted to.
Increasing the "escape" distance is an excellent idea. As it stands now you could have just out turned something and gotten 500 yards away. 1000 or 1500 yards would force you to truly outrun captors to escape to sea. If you can't, then you have to turn and fight.