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    Maelstrom New Horizons


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New custom sails and a minor fix for Kieron (screenshots)

Yes, very good thoughts Kieron. Perhaps if you are unsuccessful with your ruse de guerre there is a big hit to morale?

The Icon idea would be good. It wouldn't be hard to make icons for 20 or so flags. Might we also make a surrender mod through this? Perhaps the enemy ship can always be checking to see if it should surrender... An icon telling you, or a message across the screen saying "The Antelope has struck." You should still be able to fire at it of course, with a hit to rep. This way if you are in a large battle you have to remember who has struck, and who has not. Having them `heave-to` would help.

I wonder if the player could strike as well? There have definitely been occasions when I've wanted to.

Increasing the "escape" distance is an excellent idea. As it stands now you could have just out turned something and gotten 500 yards away. 1000 or 1500 yards would force you to truly outrun captors to escape to sea. If you can't, then you have to turn and fight.
 
on the topic of new sails check out my new babys:

<img src="http://img18.exs.cx/img18/2645/theraptor.jpg" border="0" class="linked-image" />

first ones Ive done... came out exactly how Id hoped <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

whadya recon?
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Very nice!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
nice! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Interesting indeed!
Can append the distance check to the ShipUpdate (or whatever) function in AIShip; it runs once per second per ship.
You can use GetDistance2D() to get the distance.
Use an attribute for the group commander; if attribute exists (i.e. they decided), skip the check; otherwise check; if in range, set attribute.

Re: striking.
For enemies, can check morale in that same update, and if < certain amount, change nation to Kieron's new neutral one, set relation NEUTRAL for all, reset AI to heave to.
Also set attribute flag so when you board said ship you automatically go to surrender screen.
 
Oh, right, and a hack to IsAbordageEnable (or whatever the func is), to return true if ship's surrendered.
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
Thanks! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--`QuoteBegin-jmv575`+--><div class='quotetop'>QUOTE(jmv575)</div><div class='quotemain'><!--QuoteEBegin-->Increasing the "escape" distance is an excellent idea.  As it stands now you could have just out turned something and gotten 500 yards away.  1000 or 1500 yards would force you to truly outrun captors to escape to sea.  If you can't, then you have to turn and fight.[/quote]
I think you can change this by opening <b>PROGRAMSEA_AIAIShip.c </b>and editing the lines at the top...

#define MIN_ENEMY_DISTANCE_TO_DISABLE_MAP_ENTER 500.0
#define MIN_ENEMY_DISTANCE_TO_DISABLE_ENTER_2_LOCATION 500.0

Perhaps these could be in Buildsettings.h with the other `tweakable` settings
 
Kieron and Nathan,

I had another thought concerning nations today. First of all, a lot of people have been requesting Ships with the Nelson Checker and for the most part I think a lot of ships have been reworked to depict the Royal Navy's ships. If there was an interest I could paint the ships for the French, Dutch, Spanish and Portuguese as well. Each nation had its own general paint scheme, so the information is out there.

The question, though, has to be, does the size of that potential download merit it?

More importantly, however, would it be possible to create some sort of link between ship texture and nation? For example, when you sail in the Royal Navy you have the Nelson Checker. When in the French Navy, the white bands and black hull. Spanish navy, dark brown hull with red and white highlights, etc...

The texture, then, would not depend on the ship's initial nationality, but the nationality of the player.

This would allow for a number of game play advances, the first and most obvious of which being graphical appearance. Since Kieron built his national origin, the actual texture of the vessel is not important. As an added bonus, I could change the ships_init.c file to better represent the ship building skill of the nations (French ships generally faster etc...)

The question, again, is do you think the size of the download, which would be enormous, would merit the work. Also, and perhaps a prerequisite to everything, can you imagine how it could be done?
 
It's certainly doable from a code standpoint, if only in terms of brute force.
I mean, I have a couple ideas on how to do it elegantly, but if that fails we can still just make an entry for every texture (or rather, make a program to make the entries).

And in terms of size, it's what, about 11 MB compressed for the tex's we have now, and you're talking, um quintupling?
60MB is about what the A&M addon is right now, and peanuts for broadband (and doable over a few nights for dialup).

I'd certainly love to see, and download in a second, such an addon.

Let me test a couple code things, brb.
 
Yes, I can see making this in several packages so you can download in smaller chunks if you don't have a `high-speed` connection.

And I'd like to see beign able to actually download and SAVE the updates - I have not been able to do that, and I WANT the option to be able to save the updates instead of installing them from the server directly.

The only reason I *could* download them directly is because I switched off my `anti-virus` program, which seems to regard Scheffnow's installer as a virus or worm... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
Excellent. I'm going to estimate a month on getting the textures all together with a couple weeks for fine tuning their running capabilties. Splitting up the download is a good idea too.
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->And I'd like to see beign able to actually download and SAVE the updates - I have not been able to do that, and I WANT the option to be able to save the updates instead of installing them from the server directly.[/quote]

That's odd, Cat, because every update I've ever downloaded (including the extra textures) always ended up in POTCupdates as ZIP files. At first, I thought the installer had simply downloaded the ZIPs and expected me to install them myself, until I realized that they were also installed automatically. Have you checked there for the files?
 
Actually there is something there, I just didn't think it was the ultimate update, perhaps the penultimate one... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Haven't really had much time to dig into this, tho. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
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