There's dozens of weapons that are not yet in the Build mod, most of them made by the Russians.
Thomas and I had the idea that these could be added into Build 14 to work together with the Periods mod.
Of course there's not much point in having 100 different blades and guns in the game,
but when there's older blades available in the earlier era's and more modern weapons come available in the later periods,
it could add an interesting realistic flavour to the game.
The coding for it could be pretty simple, consisting of no more than a couple of if-then-else statements around the initialization code.
The rarity value can then be changed for each weapons per period so that older weapons disappear and newer weapons appear.
Also this way the pistols in the first periods could be pretty crappy, while in the last periods, there's dozens of cheap, good firearms.
This could actually change gameplay in later periods, where pistols start to take over from blades.
The main challenge would be to actually add all these weapons to the Build mod, including interface pictures for six different qualities.
Also some work would need to be done on the damage and rarity values for each weapon in each period.
So what do you people think of this idea? Any comments and suggestions? And would anybody be willing to work on it?
Thomas and I had the idea that these could be added into Build 14 to work together with the Periods mod.
Of course there's not much point in having 100 different blades and guns in the game,
but when there's older blades available in the earlier era's and more modern weapons come available in the later periods,
it could add an interesting realistic flavour to the game.
The coding for it could be pretty simple, consisting of no more than a couple of if-then-else statements around the initialization code.
The rarity value can then be changed for each weapons per period so that older weapons disappear and newer weapons appear.
Also this way the pistols in the first periods could be pretty crappy, while in the last periods, there's dozens of cheap, good firearms.
This could actually change gameplay in later periods, where pistols start to take over from blades.
The main challenge would be to actually add all these weapons to the Build mod, including interface pictures for six different qualities.
Also some work would need to be done on the damage and rarity values for each weapon in each period.
So what do you people think of this idea? Any comments and suggestions? And would anybody be willing to work on it?