The blank alpha channel flag is VERY important because that's the flag that's displayed when no flag should be displayed.
All masts display TWO flags: one ensign and one pennant. However, one of the two uses the alpha channel flag so you don't see it.
Using another row of flags won't work; we'd need the source code for that for sure, which we don't have.
That's why Pirate_KK made the mod use many different files instead. Which is already a HUGE achievement that I originally thought impossible.
I just loooove being proven wrong!
There is a limit to the size the TX Converter will properly convert; I think it's at 2048 pixels or so.
We've tried before just extending it, but that won't work.
Basically, I'd suggest forgetting about adding MORE flags to the game; that isn't even remotely easy.
Feel free to change the pirate and personal flags available to a more interesting set.
Then give me the final list of descriptions for all flags and I'll see if I can get the dialog flag change code written.
Shouldn't be too difficult, that.
All masts display TWO flags: one ensign and one pennant. However, one of the two uses the alpha channel flag so you don't see it.
Using another row of flags won't work; we'd need the source code for that for sure, which we don't have.
That's why Pirate_KK made the mod use many different files instead. Which is already a HUGE achievement that I originally thought impossible.
I just loooove being proven wrong!

There is a limit to the size the TX Converter will properly convert; I think it's at 2048 pixels or so.
We've tried before just extending it, but that won't work.
Basically, I'd suggest forgetting about adding MORE flags to the game; that isn't even remotely easy.
Feel free to change the pirate and personal flags available to a more interesting set.
Then give me the final list of descriptions for all flags and I'll see if I can get the dialog flag change code written.
Shouldn't be too difficult, that.