Davies_Undead_Cousin
Landlubber
Hi,
I've finally made an account after following the CoaS Mods for some time. I am having issues with Stability and so here I am. This Post has turned out to be rather long so the rest of my posts will be more direct and slim. Also I'm sorry for the run-on sentences, 4am has me rambling to give my thoughts before I give in to sleep.
The GoF Experience is being for the most part destroyed by the CTD (Despite my limited hardware, it seems only the larger ship battling that CTD beyond a rare occasional crash). I don't say "later game" because I like the bigger ship style of gameplay and usually risk Bounty Hunters early so their stronger/bigger ships find me before I come across them randomly early in the game.
Since GoF includes Combined Mod 3.2 and then more content changes/additions ontop of that, could some of the features from GoF be modular and therefor able to apply ontop of a CoaS + Combined Mod 3.2 Install? (More stable it seems than GoF) Or Could the Textures/ Additional ships in GoF that Break the game's ability to run be left out? I understand textures can be turned down from high, to medium, to the hideous low but it seems the larger 40+ cannon ships are so custom textured that the game will run perfect if all but one are offscreen but even switching to low res and low textures, the game still seems to crash as if low, medium, high doesn't effect their complexity.
I don't intend to be disrespectful to the hard work that has been put into those components specifically, but I am unable to play if any ships above 30 cannons risks breaking the game when I am willing to sacrifice Advanced/Developed textures/Additional Ships for a more guaranteed Stable Gameplay and your guys awesome additions like
-Ship goods only, store goods only option
-Ship Improvement options
-Mods buttin in options
And More I am sorely missing in a CM 3.2 only install.
(Off Topic Thank you/ Rant -because this was supposed to be first but ended up too large-)
This is my first post and thread, and as such I want to Thank all of you for working so hard on improving and otherwise reinventing the CoaS and PotC games over these years since their Original releases. I find these two games revolutionary although the Genre doesn't draw enough on Mainstream resources. The original games being nearly unplayable due to bugs and development that larger and albeit more well-funded companies are capable. Your efforts better guarantee the concepts within these games grow into larger more polished products for our future gameplay experiences.
Instead of being forgotten like say the similar AMAZING concepts behind Universal Combat which will/are forgotten because its developer sucks at everything and sues everyone who tries to fix their mistakes. (Space sim game yes but being a Space Pirate is very viable and even incorporated into the original game such as having marines fight off illegal boardings on the different decks and literally shut down shuttles so they don't steal your fighters and run away with very valuable equipment).
I've finally made an account after following the CoaS Mods for some time. I am having issues with Stability and so here I am. This Post has turned out to be rather long so the rest of my posts will be more direct and slim. Also I'm sorry for the run-on sentences, 4am has me rambling to give my thoughts before I give in to sleep.
The GoF Experience is being for the most part destroyed by the CTD (Despite my limited hardware, it seems only the larger ship battling that CTD beyond a rare occasional crash). I don't say "later game" because I like the bigger ship style of gameplay and usually risk Bounty Hunters early so their stronger/bigger ships find me before I come across them randomly early in the game.
Since GoF includes Combined Mod 3.2 and then more content changes/additions ontop of that, could some of the features from GoF be modular and therefor able to apply ontop of a CoaS + Combined Mod 3.2 Install? (More stable it seems than GoF) Or Could the Textures/ Additional ships in GoF that Break the game's ability to run be left out? I understand textures can be turned down from high, to medium, to the hideous low but it seems the larger 40+ cannon ships are so custom textured that the game will run perfect if all but one are offscreen but even switching to low res and low textures, the game still seems to crash as if low, medium, high doesn't effect their complexity.
I don't intend to be disrespectful to the hard work that has been put into those components specifically, but I am unable to play if any ships above 30 cannons risks breaking the game when I am willing to sacrifice Advanced/Developed textures/Additional Ships for a more guaranteed Stable Gameplay and your guys awesome additions like
-Ship goods only, store goods only option
-Ship Improvement options
-Mods buttin in options
And More I am sorely missing in a CM 3.2 only install.
(Off Topic Thank you/ Rant -because this was supposed to be first but ended up too large-)
This is my first post and thread, and as such I want to Thank all of you for working so hard on improving and otherwise reinventing the CoaS and PotC games over these years since their Original releases. I find these two games revolutionary although the Genre doesn't draw enough on Mainstream resources. The original games being nearly unplayable due to bugs and development that larger and albeit more well-funded companies are capable. Your efforts better guarantee the concepts within these games grow into larger more polished products for our future gameplay experiences.
Instead of being forgotten like say the similar AMAZING concepts behind Universal Combat which will/are forgotten because its developer sucks at everything and sues everyone who tries to fix their mistakes. (Space sim game yes but being a Space Pirate is very viable and even incorporated into the original game such as having marines fight off illegal boardings on the different decks and literally shut down shuttles so they don't steal your fighters and run away with very valuable equipment).