<!--quoteo(post=181419:date=Feb 1 2007, 06:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 1 2007, 06:48 AM) [snapback]181419[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=181296:date=Jan 31 2007, 04:10 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 31 2007, 04:10 PM) [snapback]181296[/snapback]</div><div class='quotemain'><!--quotec-->
And here I thought that the stats and value of armor was set in the initItems.c file, <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="

" border="0" alt="mybad.gif" />
Either that, or I've just read the poorest excuse for a bug, along with "it's not a bug, it's a feature". Does this feature have a toggle?
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What does initItems.c have to do with it? <!--QuoteEnd--></div><!--QuoteEEnd-->
To excuse the loss of armor from crew, you said<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The idea with armor is that when a crew member is killed while he had armor, the armor can't have been very good, <!--QuoteEnd--></div><!--QuoteEEnd-->
So you're saying that how good or valuable or expensive armor is, is set by whether or not a crew member survives an overwhelming attack.
I'm saying it is set in initItems.c and player should not loose the items carried by fallen crew.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I am not aware of a toggle, but it must be possible somehow to change it. Though I don't really know how. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Who changed this and when was it changed?