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    Maelstrom New Horizons


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Ship Pack Details and Updates

:keith

I think I have gone through all the ships on your list and in the pack.

Here's some updates:

US_SotL seems to work fine now.

US_Victory seems to work fine now.

HMS_Endeavour seems fine now.

HMS_Dauntless - I no longer see the guy hovering in front of the ship. Guess he flew away. lol :wp

HMS_Surprise - has crew climbing in mid air in front of the foremast. They seem to misaligned.

That's about it. What else can I do? I'm going to Sea World and dinner later today for Easter, but I'll be happy to help and test stuff as much as I can. :dance

Happy Easter to you all! :) I respect and admire the skill and work you put into this. I hope someday I can help model stuff. I'm an artist and I love anything nautical. Or rather, I love anything ocean related since I also love the sea animals. Too bad all the game has is sharks and seagulls. It'd be cool to see a whale come up for breath next to your ship. xD:
 
I have been plagued with a ctd that freezes the game with a sound like a harp being strummed since I installed this ship pack. :j3 Well, methinks I just found the problem. It was giving messages about bad vants all along, but I knew that what Baste has done didn't do it. Finally I got a message about that dutchship that isn't in the game. :8q I went into ships_init.c and deleted it. So far the ctd's have stopped! :)) If that ship is also classified as a "war" ship, then it has been creating havoc all over the place.

Onward through the fog! :piratesahoy!
 
Finally I got a message about that dutchship that isn't in the game. :8q I went into ships_init.c and deleted it. So far the ctd's have stopped! :)) If that ship is also classified as a "war" ship, then it has been creating havoc all over the place.
That's why I told you to comment it out/delete it as soon as you reported the bloody thing!
A non-existent ship is bound to cause havoc, therefore CTD's, if the game tries to put it into encounters. :facepalm
 
Done. Anything else I can do to help with testing? What mainly did was visually check out each ship for flaws and play with the sails and cannons and made sure the ship functioned.
 
Well, firstly there's the new naming system for Navy ships which needs to be looked at and have some opinions given.
You could start by looking through the shipyards and seeing what's for sale.
If a ship appears to have a totally inappropriate name, then report it. If they all seem fine, then there's no problem.

Also, there's the adjustments to the period and nation specific encounter chances at sea.
If you know roughly which sorts of ships should/shouldn't be in each period, and be in use by each nation, then this should be easy.
You need only test several encounters in each storyline, and if they seem to be fine in general, then that's great!
However, if you see something and think "That should definitely not be here right now!" or "That navy shouldn't have that ship!", then report it.

Finally, you could always pay close attention to the names of randomly encountered US ships...
If you encounter the same name(s) too many times, then we know we need more variety. If not, then good job with the new names! ;)

Your help so far has been highly useful, I might add. :doff
 
Finally I got a message about that dutchship that isn't in the game. :8q I went into ships_init.c and deleted it. So far the ctd's have stopped! :)) If that ship is also classified as a "war" ship, then it has been creating havoc all over the place.
That's why I told you to comment it out/delete it as soon as you reported the bloody thing!
A non-existent ship is bound to cause havoc, therefore CTD's, if the game tries to put it into encounters. :facepalm



Sowwee. :eek:ops2 I will endeavor to remember that for next time.

The Carrack is very common in the early period,which is frustrating me to no end because the ship model is twisted, causing the masts to not line up. :2dn I'm in the process of creating a new basic install so I can copy its files out and put them in the patch 5 installs.
 
Sowwee. :eek:ops2 I will endeavor to remember that for next time.
For one thing, I'm glad you found it to be the cause of the CTD's. If it wasn't... we'd be in trouble... because nothing else I can think of would cause such frequent and violent CTD's. :wacko:
So never mind. One ship down, and the rest are still standing... well, floating. That's the important thing. :cheers

EDIT: Oops. I missed your comment about the Carrack.
There might be a way to fix the mast alignment issue, involving shifting the mast models (and their locators) a little in TOOL. I haven't tried that yet so can't be sure.
Would you say it's too common? I don't recall addressing this ship in the first place, so maybe I need to.
 
I don't think I'm savvy enough to be of much help on the encounter thing, but I'll check out the names. I'll also look around a bit more to see if I can find some more American ship names. :onya
 
Ok. :will

Here is an updated Ship name file with 40 new American ship names. And yes, I made sure each line has the same number of names. :onya
 
The Carrack is more common in 1550 than it is in 1690, but is not numerous. In 1690 it is extremely rare, while in 1550 it is seen once in a while. By far the most numerous ships are the xebec and English galleon. Then comes the Spanish galleons.

About the Carrack mast locators. They are centered. The GM model has been twisted so the locators are no longer in the center of the mast bases. Moving the masts to the side would work I suppose, but I am using the old straight GM.
 
Here is an updated Ship name file with 40 new American ship names. And yes, I made sure each line has the same number of names. :onya
Wow, that's going to boost the variety! :woot
I'm not 100% sure that the 'same number of names per line' rule is actually relevant... if you look at the other nations' names, they have odd numbers in several places.
Whether the names on the odd lines show up or not, I don't know, but I guess it can't hurt to keep the same number like you have been doing.

The Carrack is more common in 1550 than it is in 1690, but is not numerous. In 1690 it is extremely rare, while in 1550 it is seen once in a while. By far the most numerous ships are the xebec and English galleon. Then comes the Spanish galleons.
Well I guess that sounds about right. Perhaps I could tweak the Xebec and English galleon to turn up slightly less frequently, and that might open up the chances of other ship types a little.

About the Carrack mast locators. They are centered. The GM model has been twisted so the locators are no longer in the center of the mast bases. Moving the masts to the side would work I suppose, but I am using the old straight GM.
I've just had a look, and you're right, the model is twisted. It seems that whoever added the cabin model also made a mess of the masts. :facepalm
Maybe we should just revert back to the old cabin-less model like you have done. Are there any other offenders with the same problem?

Actually... just a thought: there might be a way of combining the new and old hulls together.
Similar to how Craiggo did some of his detail work, it's possible to alpha map the parts which are wrong (in this case, the mast bases), and put the other model on top of it, with only the mast bases textured.
That would require at least one of the two to be editable in TOOL. Does the old model work? :?
 
I noticed the eagle on the Constitution's stern doesn't have the "stars & stripes" shield on it's chest like it does in real life. Would there be any way to put that on? :shrug
 
Not likely, mostly because (a) it would take AGES to find the exact spot in the texture which would need changing into the shield, and (b) that exact spot might be used in other places.
To be honest, it's such a small detail, it would be hard to actually see it in-game even if it were implemented. :facepalm
 
One last note about the Dutchship1. If you don't hit F11 to re initialize the game you will continue to get that error even after you have deleted its file. It is the voice of experience speaking here. :wp

The Carrack works in TOOL. Both versions. I just tested it. If you can repair it I would be eternally grateful. :bow Or at least until the next problem rears its ugly head. :d:

The only other ship that comes to mind is the Spanish fast galleon (FastGalleon1 and 2). It is not as bad, but its model "can not be read".

I'm seeing fluyts and pinnaces in this period. Fluyts are common and pinnaces are rare. Is this correct?

Last night I got into a battle. An English galleon was being attacked by 2 xebecs. My fleet was an English galleon and a caravel. I found that my ship could turn as well as the xebecs and could even leave the sails up when heading directly into the wind. :shock That is phenomenal performance for a square sail ship, and explains why so many want to keep her in spite of the shabby model. I'm in galleon5w and Craiggo is to be congratulated for improving it so much. :cheers

Legendary_Spider: Could you look into "Tales of a Chevalier"? After a bakers dozen attempts I never got off the beach to start the quest. Kept getting killed to death. :ko
 
The Carrack works in TOOL. Both versions. I just tested it. If you can repair it I would be eternally grateful. :bow
Oh. That changes everything! That means you need only move the mast locators in TOOL; nothing fancy at all! :woot
I assumed that the wonky model wouldn't work, just like the Spanish fast galleons, which DO need the special attention.
So, technically, it doesn't have to be me that fixes it. You could make just as good a job of it as me, I'm sure... :wp

I'm seeing fluyts and pinnaces in this period. Fluyts are common and pinnaces are rare. Is this correct?
Well a quick look on Wikipedia reveals that fluyts originated "from the Netherlands in the 16th century", whereas pinnaces were "developed by the Dutch in the early 17th century".
(Noticing a national trend here, anyone?)
So, perhaps pinnaces need to be removed from the first period, but fluyts kept as they are.

My fleet was an English galleon and a caravel. I found that my ship could turn as well as the xebecs and could even leave the sails up when heading directly into the wind. :shock That is phenomenal performance for a square sail ship, and explains why so many want to keep her in spite of the shabby model.
That sounds too phenomenal for my liking. She should be much slower to turn and DEFINITELY not capable of sailing into the wind. :no
I'll have to take a look at that one.

Kept getting killed to death. :ko
Do you have any idea what you just said? :rofl
 
Boo. Armada's such a party pooper. lol :slap

I will check out that storyline Miklkit. I wouldn't want you getting "killed to death" anymore. :rofl

So you just want me to see if I can get off the beach? I'll see if I can do it or not.
 
What? :shrug Getting killed to death means you get killed so much you give up and stay dead. :j3

Naw, sail around and explore the world. Look for any ships that don't belong there like the Constitution or Victory. :sail Look for ships that are too common or too rare.

Ok, I'm in dry dock now working on the Carrack. :nk Getting mast4 close, but it needs to be rotated. Is this possible in TOOL?

A half hour later........... Yes! The masts were reversed. Setting their XX value to -1 did the trick and they line up pretty well. Of course they now have the reverse lighting bug BAD......
 
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