For removing a ship, just remove the code and the files used by it. Don't miss any references and leave any files used by other ships. 

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I don't like working with release dates much, in case I have to keep pushing it back for delays.so how are the *Updated* Ship Pack coming Armada?
any release date?![]()
Would a better solution be to increase ALL encounter chances together? Surely that might make the game revert to the player ship less often.There is ALWAYS a small chance that you will encounter the player ship in random encounters, even if the player ship is unique.
The reason is that if the game cannot find a suitable ship for the encounter quickly enough, it will default to the player ship.
This is why I've occasionally encountered the Black Pearl.
I know why the above has been done and it makes sense to a certain extent.
However, I'd prefer a better solution, but can't really think of any.
'Done' as in 'no more issues to report'?I'm pretty much done here. The only other time line that I can check is the Assassin quest.
The classic collision detection problems. Such weird and not so wonderful anomalies.I might've missed that one; what was that again...? :?
That would work. The more ships we limit, the higher the chance of the player ship being copied. So the higher we make the chances for ships to appear, the less frequently this will happen.Would a better solution be to increase ALL encounter chances together? Surely that might make the game revert to the player ship less often.![]()
// Screwface
bool finish = false;
int end = 0; // Security to avoid infinite loop
while(!finish && end < 100) // maximum of 100 loop should be enough
{
int iShipType = Fantom_GetShipType(maxclass, minclass, type, nat);
if(iShipType < SHIP_TYPES_QUANTITY && iShipType >= 0)
{
finish = true;
}
else
{
end++;
}
}
if(finish){return iShipType;}
else{return GetCharacterShipType(GetMainCharacter());}